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* serial/trade/miscYamaArashi2015-02-071-61/+65
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* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-201-13/+14
|\ | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
| * Commented more sprite and map codeYamaArashi2014-09-131-13/+14
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* | Use hram constants for remaining joypad variables.yenatch2014-08-301-2/+2
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-52/+26
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-2/+1
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* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-2/+2
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-102/+102
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Rename GetJoypadState -> Joypad.yenatch2014-05-251-2/+2
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* Rename joypad registers.yenatch2014-05-251-6/+6
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* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+726