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2016-03-17Replaced some wram labels before committing, need to commit now.luckytyphlosion1-1/+1
2015-11-01oak_speech2.asmluckytyphlosion1-2/+4
2015-11-01Naming screen functions.luckytyphlosion1-30/+42
2015-10-29overworld item & movement code, cable club code, remove more instances of W_,...luckytyphlosion1-3/+3
2015-08-12commented SGB palette stuffYamaArashi1-3/+3
2015-08-10Replace hardcoded name lengths with NAME_LENGTHdannye1-4/+4
2015-08-09Replace some hardcoded data sizesdannye1-1/+4
2015-08-05Use more lbdannye1-9/+9
2015-07-24more naming variablesYamaArashi1-24/+24
2015-07-19jpab/jpba macrosYamaArashi1-3/+1
2015-07-19Name sound effectsdannye1-1/+1
2015-07-18Consolidate coord macrosdannye1-11/+11
2015-07-14Comment naming screendannye1-117/+123
2015-07-14Use more *Coorddannye1-1/+1
2015-07-13named party menu/naming screen wram variablesYamaArashi1-14/+14
2015-07-13comment slot machineYamaArashi1-1/+1
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-7/+7
2015-03-14commented trade amim functionsYamaArashi1-2/+2
2015-03-13relabel and add commentYamaArashi1-1/+1
2015-03-13commented mon_party_sprites.asmYamaArashi1-3/+3
2015-02-07commented menu stuffYamaArashi1-40/+40
2015-02-07serial/trade/miscYamaArashi1-1/+1
2014-09-13Commented more sprite and map codeYamaArashi1-4/+4
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-2/+2
2014-08-08Labelled many functions/variablesYamaArashi1-2/+2
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-20/+10
2014-06-16Rename predef functions so they aren't excessive in length.yenatch1-1/+1
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch1-1/+1
2014-05-29Use VRAM constants where applicable.yenatch1-1/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-88/+88
2014-05-25Rename GetJoypadState -> Joypad.yenatch1-1/+1
2014-05-25Rename joypad registers.yenatch1-1/+1
2014-05-23Comment some more bank 0 functions.yenatch1-1/+1
2014-05-23Comment some bank 0 functions, and add wram labels for Predef.yenatch1-1/+1
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+515