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2020-11-04Sync with pokereddannye1-333/+0
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-325/+0
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-2/+2
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-05-20Sync with pokereddannye1-104/+104
2018-03-21add wEvosMoves instead of using eeveeyenatch1-5/+5
2018-03-21Cleaned up name formattingbitman441-1/+1
2018-03-20Replaced instances of Mon### with the Pokemon's namebitman441-1/+1
2017-12-30Add space between arguments in assembly instructions and remove redundant a ↵xCrystal1-102/+102
in instructions like add a, x
2016-07-18Clean up text commandsdannye1-4/+4
2016-06-11remove address commentsYamaArashi1-19/+19
2016-06-11remove address commentsYamaArashi1-19/+19
2016-05-31Vermilion Fan Clubpikalaxalt1-1/+1
2016-05-29Pewter Pokecenterpikalaxalt1-1/+1
2015-12-29More BankF documentationluckytyphlosion1-1/+1
Also introduce bit direction constants and setpal macros
2015-11-15engine/menu/party_menu.asmluckytyphlosion1-23/+31
2015-10-18Complete documentation of bank3luckytyphlosion1-4/+4
Also: split out bcd predefs from yellow/main.asm, start removing traces of W_
2015-08-12commented SGB palette stuffYamaArashi1-12/+12
2015-08-09Replace some hardcoded data sizesdannye1-1/+1
2015-07-25yet more namingYamaArashi1-1/+1
2015-07-18Consolidate coord macrosdannye1-1/+1
2015-07-14named wram variablesYamaArashi1-1/+1
2015-07-13named party menu/naming screen wram variablesYamaArashi1-8/+8
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-1/+1
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-03-13relabel and add commentYamaArashi1-1/+1
2015-03-13commented mon_party_sprites.asmYamaArashi1-5/+5
2015-02-07fixed hp bar wram label and miscYamaArashi1-1/+1
2015-02-07Named wram symbolsYamaArashi1-2/+2
2015-02-07commented battle stuffYamaArashi1-4/+4
2014-08-08Labelled many functions/variablesYamaArashi1-1/+1
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-2/+1
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-4/+2
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch1-3/+3
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-19/+19
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+328