| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2020-11-04 | Sync with pokered | dannye | 1 | -333/+0 | |
| 2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | 1 | -325/+0 | |
| 2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 1 | -2/+2 | |
| Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | |||||
| 2020-05-20 | Sync with pokered | dannye | 1 | -104/+104 | |
| 2018-03-21 | add wEvosMoves instead of using eevee | yenatch | 1 | -5/+5 | |
| 2018-03-21 | Cleaned up name formatting | bitman44 | 1 | -1/+1 | |
| 2018-03-20 | Replaced instances of Mon### with the Pokemon's name | bitman44 | 1 | -1/+1 | |
| 2017-12-30 | Add space between arguments in assembly instructions and remove redundant a ↵ | xCrystal | 1 | -102/+102 | |
| in instructions like add a, x | |||||
| 2016-07-18 | Clean up text commands | dannye | 1 | -4/+4 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -19/+19 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -19/+19 | |
| 2016-05-31 | Vermilion Fan Club | pikalaxalt | 1 | -1/+1 | |
| 2016-05-29 | Pewter Pokecenter | pikalaxalt | 1 | -1/+1 | |
| 2015-12-29 | More BankF documentation | luckytyphlosion | 1 | -1/+1 | |
| Also introduce bit direction constants and setpal macros | |||||
| 2015-11-15 | engine/menu/party_menu.asm | luckytyphlosion | 1 | -23/+31 | |
| 2015-10-18 | Complete documentation of bank3 | luckytyphlosion | 1 | -4/+4 | |
| Also: split out bcd predefs from yellow/main.asm, start removing traces of W_ | |||||
| 2015-08-12 | commented SGB palette stuff | YamaArashi | 1 | -12/+12 | |
| 2015-08-09 | Replace some hardcoded data sizes | dannye | 1 | -1/+1 | |
| 2015-07-25 | yet more naming | YamaArashi | 1 | -1/+1 | |
| 2015-07-18 | Consolidate coord macros | dannye | 1 | -1/+1 | |
| 2015-07-14 | named wram variables | YamaArashi | 1 | -1/+1 | |
| 2015-07-13 | named party menu/naming screen wram variables | YamaArashi | 1 | -8/+8 | |
| 2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 1 | -1/+1 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2015-03-13 | relabel and add comment | YamaArashi | 1 | -1/+1 | |
| 2015-03-13 | commented mon_party_sprites.asm | YamaArashi | 1 | -5/+5 | |
| 2015-02-07 | fixed hp bar wram label and misc | YamaArashi | 1 | -1/+1 | |
| 2015-02-07 | Named wram symbols | YamaArashi | 1 | -2/+2 | |
| 2015-02-07 | commented battle stuff | YamaArashi | 1 | -4/+4 | |
| 2014-08-08 | Labelled many functions/variables | YamaArashi | 1 | -1/+1 | |
| 2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 1 | -2/+1 | |
| Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | |||||
| 2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | 1 | -4/+2 | |
| 2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 1 | -3/+3 | |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -19/+19 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+328 | |
