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* Add space between arguments in assembly instructions and remove redundant a ↵xCrystal2017-12-301-259/+259
| | | | in instructions like add a, x
* Fix typos in commentsdannye2017-06-241-1/+1
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* A few missed hardcoded decimal pointsdannye2016-07-181-2/+2
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* Merge branch 'master' of https://github.com/pret/pokereddannye2016-07-181-0/+22
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| * sync engine code with pokeyellowYamaArashi2016-06-121-0/+22
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* | Clean up text commandsdannye2016-07-181-5/+6
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* remove address commentsYamaArashi2016-06-111-17/+17
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* Clean up more Yellow ifdefs.IIMarckus2016-03-221-3/+0
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* commented SGB palette stuffYamaArashi2015-08-121-6/+6
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* More joypad constantsdannye2015-08-111-1/+2
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* commented audio codeYamaArashi2015-08-081-2/+2
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* named CountSetBits output variableYamaArashi2015-08-071-2/+2
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* Use more lbdannye2015-08-051-6/+6
| | | | and other clean up
* constants for PrintNumberYamaArashi2015-07-291-9/+9
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* Rename sound effect filesdannye2015-07-221-1/+1
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* constants for flag actionsYamaArashi2015-07-191-1/+1
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* miscYamaArashi2015-07-181-9/+9
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* Consolidate coord macrosdannye2015-07-181-29/+29
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* fix variable namingYamaArashi2015-07-181-11/+11
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* Comment naming screendannye2015-07-141-1/+1
| | | | also use more joypad constants
* menu wram variable namesYamaArashi2015-07-131-3/+3
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* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-2/+2
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Name a few unknownsU-Daniel-PC\Daniel2015-06-121-2/+2
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* Remove hard-coded wPokedexOwned/wPokedexSeen array sizeU-Daniel-PC\Daniel2015-02-201-1/+1
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* Kill version.asm.IIMarckus2014-10-171-1/+1
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* Add a lot of Yellow text changes.IIMarckus2014-10-101-0/+3
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* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-201-5/+5
|\ | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
| * Commented/labelled misc functionsYamaArashi2014-09-141-3/+3
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| * Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-2/+2
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* | Use hram constants for remaining joypad variables.yenatch2014-08-301-3/+3
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-66/+33
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-4/+2
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* Rename predef functions so they aren't excessive in length.yenatch2014-06-161-1/+1
| | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-43/+43
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Rename GetJoypadState -> Joypad.yenatch2014-05-251-1/+1
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* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+676