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* Rename battle files and split move effects Part 1xCrystal2015-04-01
| | | | 1.asm, 4.asm, and 4_2.asm
* commented trade amim functionsYamaArashi2015-03-14
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* relabel and add commentYamaArashi2015-03-13
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* commented mon_party_sprites.asmYamaArashi2015-03-13
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* Remove hard-coded wPokedexOwned/wPokedexSeen array sizeU-Daniel-PC\Daniel2015-02-20
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* named misc functionsYamaArashi2015-02-08
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* move-related thingsYamaArashi2015-02-08
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* fixed hp bar wram label and miscYamaArashi2015-02-07
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* Named wram symbolsYamaArashi2015-02-07
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* commented battle stuffYamaArashi2015-02-07
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* commented menu stuffYamaArashi2015-02-07
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* serial/trade/miscYamaArashi2015-02-07
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* Clean up prizes data.Marcus Huderle2015-01-24
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* Kill version.asm.IIMarckus2014-10-17
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* Add a lot of Yellow text changes.IIMarckus2014-10-10
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* Accidentally committed .orig files from merge dff0cdeb.yenatch2014-09-23
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* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-20
|\ | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
| * Commented/labelled misc functionsYamaArashi2014-09-14
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| * Commented more sprite and map codeYamaArashi2014-09-13
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| * Labelled and commented mostly sprite-related thingsYamaArashi2014-09-09
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| * Labelled many functions/variablesYamaArashi2014-08-08
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* | Use hram constants for remaining joypad variables.yenatch2014-08-30
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* | Use PARTY_LENGTH and related constants in menu and hud code.yenatch2014-08-22
|/ | | | | This should allow reducing PARTY_LENGTH to work as intended. Increasing it also works provided space is provided in wram, but breaks pc/saving.
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-25
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-16
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* Use macros to define predefs.yenatch2014-06-16
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* Rename predef functions so they aren't excessive in length.yenatch2014-06-16
| | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
* Remove generated "indirect jump" comments.yenatch2014-06-16
| | | | The destination is obvious when using the predef macro.
* Hall of Fame sram labels and related constants.yenatch2014-06-14
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* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-14
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* Use MAX_LEVEL instead of 100/$64U-Fish-PC\Daniel2014-06-10
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* Use VRAM constants where applicable.yenatch2014-05-29
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-26
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Label BCD math predefs.yenatch2014-05-25
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* Rename GetJoypadState -> Joypad.yenatch2014-05-25
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* Rename joypad registers.yenatch2014-05-25
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* Comment some more bank 0 functions.yenatch2014-05-23
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* Comment some bank 0 functions, and add wram labels for Predef.yenatch2014-05-23
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* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-22