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* Merge branch 'master' of https://github.com/iimarckus/pokereddannye2015-07-169-347/+359
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| * menu stuffYamaArashi2015-07-157-295/+305
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| * named wram variablesYamaArashi2015-07-145-21/+21
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| * hall of fame / creditsYamaArashi2015-07-143-28/+30
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| * field movesYamaArashi2015-07-141-3/+3
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* | Swap trade center and battle centerdannye2015-07-162-6/+6
|/ | | | | also rename battle center to colosseum closes https://github.com/iimarckus/pokered/issues/102
* Comment naming screendannye2015-07-143-124/+131
| | | | also use more joypad constants
* Use more screen dimension constantsdannye2015-07-142-16/+17
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* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-148-57/+57
|\ | | | | | | | | Conflicts: engine/town_map.asm
| * named party menu/naming screen wram variablesYamaArashi2015-07-133-29/+29
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| * comment slot machineYamaArashi2015-07-132-2/+2
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| * menu wram variable namesYamaArashi2015-07-131-3/+3
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| * movemon and removepokemon wram variablesYamaArashi2015-07-121-8/+8
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| * named wram variablesYamaArashi2015-07-124-15/+15
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* | Use more *Coorddannye2015-07-147-37/+37
|/ | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
* Start using text predef macrosdannye2015-07-041-7/+4
| | | | also sprite direction constants
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-0313-101/+101
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Name a few unknownsU-Daniel-PC\Daniel2015-06-121-2/+2
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* Rename battle files and split move effects Part 1xCrystal2015-04-011-0/+64
| | | | 1.asm, 4.asm, and 4_2.asm
* commented trade amim functionsYamaArashi2015-03-141-2/+2
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* relabel and add commentYamaArashi2015-03-132-2/+2
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* commented mon_party_sprites.asmYamaArashi2015-03-132-8/+8
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* Remove hard-coded wPokedexOwned/wPokedexSeen array sizeU-Daniel-PC\Daniel2015-02-201-1/+1
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* named misc functionsYamaArashi2015-02-082-3/+3
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* move-related thingsYamaArashi2015-02-081-5/+5
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* fixed hp bar wram label and miscYamaArashi2015-02-074-88/+88
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* Named wram symbolsYamaArashi2015-02-075-32/+32
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* commented battle stuffYamaArashi2015-02-072-5/+5
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* commented menu stuffYamaArashi2015-02-073-53/+53
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* serial/trade/miscYamaArashi2015-02-076-91/+95
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* Clean up prizes data.Marcus Huderle2015-01-241-1/+1
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* Kill version.asm.IIMarckus2014-10-172-2/+2
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* Add a lot of Yellow text changes.IIMarckus2014-10-102-0/+6
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* Accidentally committed .orig files from merge dff0cdeb.yenatch2014-09-231-647/+0
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* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-2013-77/+725
|\ | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
| * Commented/labelled misc functionsYamaArashi2014-09-145-16/+16
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| * Commented more sprite and map codeYamaArashi2014-09-138-30/+31
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| * Labelled and commented mostly sprite-related thingsYamaArashi2014-09-094-14/+14
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| * Labelled many functions/variablesYamaArashi2014-08-084-19/+19
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* | Use hram constants for remaining joypad variables.yenatch2014-08-302-5/+5
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* | Use PARTY_LENGTH and related constants in menu and hud code.yenatch2014-08-221-42/+32
|/ | | | | This should allow reducing PARTY_LENGTH to work as intended. Increasing it also works provided space is provided in wram, but breaks pc/saving.
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-2512-314/+157
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-1610-42/+21
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* Use macros to define predefs.yenatch2014-06-161-1/+1
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* Rename predef functions so they aren't excessive in length.yenatch2014-06-163-3/+3
| | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
* Remove generated "indirect jump" comments.yenatch2014-06-162-3/+3
| | | | The destination is obvious when using the predef macro.
* Hall of Fame sram labels and related constants.yenatch2014-06-141-16/+16
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* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-148-43/+43
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* Use MAX_LEVEL instead of 100/$64U-Fish-PC\Daniel2014-06-101-2/+2
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* Use VRAM constants where applicable.yenatch2014-05-295-16/+16
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