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2025-11-18Use more hardware and graphics constants (#532)Narishma-gb1-3/+4
- Use `OBJ_SIZE` and `TILE_SIZE` from hardware.inc. - `SPRITESTATEDATA1_LENGTH`, `NUM_SPRITESTATEDATA_STRUCTS` and `TILE_1BPP_SIZE` are used in some places. - Highlight an oversight in `OakSpeech` where several direct MBC bank switches are requested. - Remove redundant comments in home/overworld.asm. - Add unreferenced `FillBgMap` function to avoid a byte of dead code. - Some constants added in wram.asm. - Correctly separate the commented code in `SaveMainData`.
2025-09-03Label and constant cleanup (#528)Narishma-gb1-1/+1
* Label cleanup, add some constants instead of raw numbers * Rename load/save game functions to be more explicit
2024-09-23Identify more flag bits (#464)Sylvie1-2/+2
2024-09-18Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie1-1/+1
Also identify `wPPUpCountAndMaxPP`
2024-07-16Identify various flag labels and bit constants (#454)Sylvie1-3/+3
2020-11-04Sync with pokereddannye1-14/+15
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-78/+0
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-1/+1
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-05-20Sync with pokereddannye1-0/+75
2017-12-30Add space between arguments in assembly instructions and remove redundant a ↵xCrystal1-40/+40
in instructions like add a, x
2016-09-17split bank 1 into filesYamaArashi1-0/+78