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2020-11-29Label and document hFFD7 more accuratelySatoMew1-3/+3
2020-11-14Fix file modesdannye1-0/+0
2020-07-07Sync coordinate macros with pokecrystalRangi1-4/+4
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi1-2/+2
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-4/+4
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-2/+2
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-0/+0
2016-06-12Remove the last address commentsdannye1-1/+1
2016-06-11remove address commentsYamaArashi1-4/+4
2015-08-30No more W_dannye1-1/+1
2015-08-12commented SGB palette stuffYamaArashi1-4/+4
2015-08-10Replace hardcoded name lengths with NAME_LENGTHdannye1-1/+1
2015-08-05Use more lbdannye1-1/+1
2015-07-29constants for PrintNumberYamaArashi1-1/+1
2015-07-19jpab/jpba macrosYamaArashi1-3/+1
2015-07-18miscYamaArashi1-4/+4
2015-07-18Consolidate coord macrosdannye1-4/+4
2015-07-14hall of fame / creditsYamaArashi1-21/+23
2014-09-14Commented/labelled misc functionsYamaArashi1-3/+3
2014-09-13Commented more sprite and map codeYamaArashi1-3/+3
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-8/+4
2014-06-14Hall of Fame sram labels and related constants.yenatch1-16/+16
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch1-1/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-28/+28
2014-05-25Rename joypad registers.yenatch1-1/+1
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+124