| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2020-11-14 | Fix file modes | dannye | 1 | -0/+0 | |
| 2020-07-20 | Add comments associating constants with data, and identify some more data | Rangi | 1 | -4/+4 | |
| 2020-07-16 | $ec = "▷" | Rangi | 1 | -4/+4 | |
| 2020-07-15 | Disassemble the BLUEMONS.GB debug ROM | Rangi | 1 | -0/+1 | |
| 2020-07-07 | Sync coordinate macros with pokecrystal | Rangi | 1 | -32/+32 | |
| 2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | 1 | -16/+16 | |
| 2020-07-04 | Port pokecrystal's formatting of text commands and special characters | Rangi | 1 | -8/+10 | |
| 2020-07-03 | H_CONSTANTNAMES -> hConstantNames | Rangi | 1 | -5/+5 | |
| 2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | 1 | -0/+0 | |
| 2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 1 | -1/+1 | |
| Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | |||||
| 2020-05-29 | Name UnusedCD40 | Nog-Frog | 1 | -1/+1 | |
| Every man deserves a name :) | |||||
| 2017-12-30 | Add space between arguments in assembly instructions and remove redundant a ↵ | xCrystal | 1 | -203/+203 | |
| in instructions like add a, x | |||||
| 2016-07-18 | Clean up text commands | dannye | 1 | -5/+5 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -26/+26 | |
| 2016-01-03 | Fix game time labels | PikalaxALT | 1 | -3/+3 | |
| 2015-08-30 | No more W_ | dannye | 1 | -7/+7 | |
| 2015-08-29 | documented flags and misc. fixes | YamaArashi | 1 | -2/+2 | |
| 2015-08-12 | named more variables | YamaArashi | 1 | -1/+1 | |
| 2015-08-12 | commented SGB palette stuff | YamaArashi | 1 | -1/+1 | |
| 2015-08-11 | More joypad constants | dannye | 1 | -2/+3 | |
| 2015-08-10 | Replace hardcoded name lengths with NAME_LENGTH | dannye | 1 | -1/+1 | |
| 2015-08-07 | named CountSetBits output variable | YamaArashi | 1 | -2/+2 | |
| 2015-07-29 | constants for PrintNumber | YamaArashi | 1 | -4/+4 | |
| 2015-07-25 | yet more naming | YamaArashi | 1 | -2/+2 | |
| 2015-07-23 | clean up wram aliases | YamaArashi | 1 | -1/+1 | |
| 2015-07-19 | naming | YamaArashi | 1 | -2/+2 | |
| 2015-07-19 | Name sound effects | dannye | 1 | -1/+1 | |
| 2015-07-18 | misc | YamaArashi | 1 | -57/+63 | |
| 2015-07-18 | Consolidate coord macros | dannye | 1 | -29/+29 | |
| 2015-07-16 | Swap trade center and battle center | dannye | 1 | -4/+4 | |
| also rename battle center to colosseum closes https://github.com/iimarckus/pokered/issues/102 | |||||
| 2015-07-15 | menu stuff | YamaArashi | 1 | -17/+17 | |
| 2015-07-14 | hall of fame / credits | YamaArashi | 1 | -4/+4 | |
| 2015-07-14 | Comment naming screen | dannye | 1 | -6/+7 | |
| also use more joypad constants | |||||
| 2015-07-14 | Use more *Coord | dannye | 1 | -6/+6 | |
| also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it | |||||
| 2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 1 | -12/+12 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2015-02-07 | serial/trade/misc | YamaArashi | 1 | -61/+65 | |
| 2014-09-13 | Commented more sprite and map code | YamaArashi | 1 | -13/+14 | |
| 2014-08-30 | Use hram constants for remaining joypad variables. | yenatch | 1 | -2/+2 | |
| 2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 1 | -52/+26 | |
| Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | |||||
| 2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | 1 | -2/+1 | |
| 2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 1 | -2/+2 | |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -102/+102 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-25 | Rename GetJoypadState -> Joypad. | yenatch | 1 | -2/+2 | |
| 2014-05-25 | Rename joypad registers. | yenatch | 1 | -6/+6 | |
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+726 | |
