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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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engine
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menus
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naming_screen.asm
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Author
Files
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2020-11-14
Fix file modes
dannye
1
-0
/
+0
2020-07-20
Add comments associating constants with data, and identify some more data
Rangi
1
-2
/
+2
2020-07-16
$c9 was "の" in Japanese
Rangi
1
-1
/
+1
2020-07-07
Use 'tile' and 'tiles' macros
Rangi
1
-1
/
+1
2020-07-07
Sync coordinate macros with pokecrystal
Rangi
1
-11
/
+11
2020-07-06
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
1
-4
/
+4
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
1
-3
/
+3
2020-07-04
Port pokecrystal's formatting of text commands and special characters
Rangi
1
-2
/
+2
2020-07-03
H_CONSTANTNAMES -> hConstantNames
Rangi
1
-2
/
+2
2020-07-03
Add subdirectories to data/ similar to pokecrystal
Rangi
1
-2
/
+2
2020-07-02
Add subdirectories to engine/ similar to pokecrystal
Rangi
1
-0
/
+0
2020-06-27
Organize gfx/
Rangi
1
-1
/
+1
2020-06-27
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Rangi
1
-1
/
+1
2020-06-23
Move more tables from engine/ to data/
Rangi
1
-20
/
+2
2017-06-24
Fix typos in comments
dannye
1
-1
/
+1
2016-07-18
A few missed hardcoded decimal points
dannye
1
-2
/
+2
2016-06-12
sync engine code with pokeyellow
YamaArashi
1
-5
/
+5
2016-06-12
Remove the last address comments
dannye
1
-1
/
+1
2016-06-11
remove address comments
YamaArashi
1
-18
/
+18
2015-08-30
No more W_
dannye
1
-3
/
+3
2015-08-29
documented flags and misc. fixes
YamaArashi
1
-1
/
+1
2015-08-12
commented SGB palette stuff
YamaArashi
1
-3
/
+3
2015-08-10
Replace hardcoded name lengths with NAME_LENGTH
dannye
1
-4
/
+4
2015-08-09
Replace some hardcoded data sizes
dannye
1
-1
/
+4
2015-08-05
Use more lb
dannye
1
-9
/
+9
2015-07-24
more naming variables
YamaArashi
1
-24
/
+24
2015-07-19
jpab/jpba macros
YamaArashi
1
-3
/
+1
2015-07-19
Name sound effects
dannye
1
-1
/
+1
2015-07-18
Consolidate coord macros
dannye
1
-11
/
+11
2015-07-14
Comment naming screen
dannye
1
-117
/
+123
2015-07-14
Use more *Coord
dannye
1
-1
/
+1
2015-07-13
named party menu/naming screen wram variables
YamaArashi
1
-14
/
+14
2015-07-13
comment slot machine
YamaArashi
1
-1
/
+1
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
1
-7
/
+7
2015-03-14
commented trade amim functions
YamaArashi
1
-2
/
+2
2015-03-13
relabel and add comment
YamaArashi
1
-1
/
+1
2015-03-13
commented mon_party_sprites.asm
YamaArashi
1
-3
/
+3
2015-02-07
commented menu stuff
YamaArashi
1
-40
/
+40
2015-02-07
serial/trade/misc
YamaArashi
1
-1
/
+1
2014-09-13
Commented more sprite and map code
YamaArashi
1
-4
/
+4
2014-09-09
Labelled and commented mostly sprite-related things
YamaArashi
1
-2
/
+2
2014-08-08
Labelled many functions/variables
YamaArashi
1
-2
/
+2
2014-06-25
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
1
-20
/
+10
2014-06-16
Rename predef functions so they aren't excessive in length.
yenatch
1
-1
/
+1
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
1
-1
/
+1
2014-05-29
Use VRAM constants where applicable.
yenatch
1
-1
/
+1
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-88
/
+88
2014-05-25
Rename GetJoypadState -> Joypad.
yenatch
1
-1
/
+1
2014-05-25
Rename joypad registers.
yenatch
1
-1
/
+1
2014-05-23
Comment some more bank 0 functions.
yenatch
1
-1
/
+1
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