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2020-11-14Fix file modesdannye1-0/+0
2020-07-20Add comments associating constants with data, and identify some more dataRangi1-2/+2
2020-07-16$c9 was "の" in JapaneseRangi1-1/+1
2020-07-07Use 'tile' and 'tiles' macrosRangi1-1/+1
2020-07-07Sync coordinate macros with pokecrystalRangi1-11/+11
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi1-4/+4
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-3/+3
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-2/+2
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi1-2/+2
2020-07-03Add subdirectories to data/ similar to pokecrystalRangi1-2/+2
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-0/+0
2020-06-27Organize gfx/Rangi1-1/+1
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-1/+1
2020-06-23Move more tables from engine/ to data/Rangi1-20/+2
2017-06-24Fix typos in commentsdannye1-1/+1
2016-07-18A few missed hardcoded decimal pointsdannye1-2/+2
2016-06-12sync engine code with pokeyellowYamaArashi1-5/+5
2016-06-12Remove the last address commentsdannye1-1/+1
2016-06-11remove address commentsYamaArashi1-18/+18
2015-08-30No more W_dannye1-3/+3
2015-08-29documented flags and misc. fixesYamaArashi1-1/+1
2015-08-12commented SGB palette stuffYamaArashi1-3/+3
2015-08-10Replace hardcoded name lengths with NAME_LENGTHdannye1-4/+4
2015-08-09Replace some hardcoded data sizesdannye1-1/+4
2015-08-05Use more lbdannye1-9/+9
2015-07-24more naming variablesYamaArashi1-24/+24
2015-07-19jpab/jpba macrosYamaArashi1-3/+1
2015-07-19Name sound effectsdannye1-1/+1
2015-07-18Consolidate coord macrosdannye1-11/+11
2015-07-14Comment naming screendannye1-117/+123
2015-07-14Use more *Coorddannye1-1/+1
2015-07-13named party menu/naming screen wram variablesYamaArashi1-14/+14
2015-07-13comment slot machineYamaArashi1-1/+1
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-7/+7
2015-03-14commented trade amim functionsYamaArashi1-2/+2
2015-03-13relabel and add commentYamaArashi1-1/+1
2015-03-13commented mon_party_sprites.asmYamaArashi1-3/+3
2015-02-07commented menu stuffYamaArashi1-40/+40
2015-02-07serial/trade/miscYamaArashi1-1/+1
2014-09-13Commented more sprite and map codeYamaArashi1-4/+4
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-2/+2
2014-08-08Labelled many functions/variablesYamaArashi1-2/+2
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-20/+10
2014-06-16Rename predef functions so they aren't excessive in length.yenatch1-1/+1
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch1-1/+1
2014-05-29Use VRAM constants where applicable.yenatch1-1/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-88/+88
2014-05-25Rename GetJoypadState -> Joypad.yenatch1-1/+1
2014-05-25Rename joypad registers.yenatch1-1/+1
2014-05-23Comment some more bank 0 functions.yenatch1-1/+1