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2021-02-13Identify hUILayoutFlagsRangi1-4/+4
2020-11-14Fix file modesdannye1-0/+0
2020-07-14Clean up some data, using macros for multiline list entriesRangi1-20/+1
2020-07-07Sync coordinate macros with pokecrystalRangi1-1/+1
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi1-3/+3
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-9/+9
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-30/+30
2020-07-04UPDATE_PARTY_MENU_BLK_PACKET -> SET_PAL_PARTY_MENU_HP_BARS, and introduce SET...Rangi1-1/+1
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi1-6/+6
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-0/+0
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-2/+2
2018-03-21add wEvosMoves instead of using eeveeyenatch1-5/+5
2018-03-21Cleaned up name formattingbitman441-1/+1
2018-03-20Replaced instances of Mon### with the Pokemon's namebitman441-1/+1
2017-12-30Add space between arguments in assembly instructions and remove redundant a i...xCrystal1-102/+102
2016-07-18Clean up text commandsdannye1-4/+4
2016-06-11remove address commentsYamaArashi1-19/+19
2015-08-12commented SGB palette stuffYamaArashi1-12/+12
2015-08-09Replace some hardcoded data sizesdannye1-1/+1
2015-07-25yet more namingYamaArashi1-1/+1
2015-07-18Consolidate coord macrosdannye1-1/+1
2015-07-14named wram variablesYamaArashi1-1/+1
2015-07-13named party menu/naming screen wram variablesYamaArashi1-8/+8
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-1/+1
2015-03-13relabel and add commentYamaArashi1-1/+1
2015-03-13commented mon_party_sprites.asmYamaArashi1-5/+5
2015-02-07fixed hp bar wram label and miscYamaArashi1-1/+1
2015-02-07Named wram symbolsYamaArashi1-2/+2
2015-02-07commented battle stuffYamaArashi1-4/+4
2014-08-08Labelled many functions/variablesYamaArashi1-1/+1
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-2/+1
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-4/+2
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch1-3/+3
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-19/+19
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+328