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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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engine
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menus
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party_menu.asm
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Author
Files
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2021-02-13
Identify hUILayoutFlags
Rangi
1
-4
/
+4
2020-11-14
Fix file modes
dannye
1
-0
/
+0
2020-07-14
Clean up some data, using macros for multiline list entries
Rangi
1
-20
/
+1
2020-07-07
Sync coordinate macros with pokecrystal
Rangi
1
-1
/
+1
2020-07-06
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
1
-3
/
+3
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
1
-9
/
+9
2020-07-04
Port pokecrystal's formatting of text commands and special characters
Rangi
1
-30
/
+30
2020-07-04
UPDATE_PARTY_MENU_BLK_PACKET -> SET_PAL_PARTY_MENU_HP_BARS, and introduce SET...
Rangi
1
-1
/
+1
2020-07-03
H_CONSTANTNAMES -> hConstantNames
Rangi
1
-6
/
+6
2020-07-02
Add subdirectories to engine/ similar to pokecrystal
Rangi
1
-0
/
+0
2020-06-27
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Rangi
1
-2
/
+2
2018-03-21
add wEvosMoves instead of using eevee
yenatch
1
-5
/
+5
2018-03-21
Cleaned up name formatting
bitman44
1
-1
/
+1
2018-03-20
Replaced instances of Mon### with the Pokemon's name
bitman44
1
-1
/
+1
2017-12-30
Add space between arguments in assembly instructions and remove redundant a i...
xCrystal
1
-102
/
+102
2016-07-18
Clean up text commands
dannye
1
-4
/
+4
2016-06-11
remove address comments
YamaArashi
1
-19
/
+19
2015-08-12
commented SGB palette stuff
YamaArashi
1
-12
/
+12
2015-08-09
Replace some hardcoded data sizes
dannye
1
-1
/
+1
2015-07-25
yet more naming
YamaArashi
1
-1
/
+1
2015-07-18
Consolidate coord macros
dannye
1
-1
/
+1
2015-07-14
named wram variables
YamaArashi
1
-1
/
+1
2015-07-13
named party menu/naming screen wram variables
YamaArashi
1
-8
/
+8
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
1
-1
/
+1
2015-03-13
relabel and add comment
YamaArashi
1
-1
/
+1
2015-03-13
commented mon_party_sprites.asm
YamaArashi
1
-5
/
+5
2015-02-07
fixed hp bar wram label and misc
YamaArashi
1
-1
/
+1
2015-02-07
Named wram symbols
YamaArashi
1
-2
/
+2
2015-02-07
commented battle stuff
YamaArashi
1
-4
/
+4
2014-08-08
Labelled many functions/variables
YamaArashi
1
-1
/
+1
2014-06-25
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
1
-2
/
+1
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
1
-4
/
+2
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
1
-3
/
+3
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-19
/
+19
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
1
-0
/
+328