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2025-12-15Comment more unreferenced local labels (#550)Narishma-gb
2025-11-12Use features of RGBDS 1.0.0 (#537)Rangi
2025-09-26Revise some RAM buffer constantsRangi
2025-09-10Misc. naming and cleanup (#139)Narishma-gb
2024-09-23Identify more flag bits (#464)Sylvie
2024-07-24Identify wcd6d as wNameBuffer and others (#455)Sylvie
2024-07-16Identify various flag labels and bit constants (#454)Sylvie
2023-11-21Get rid of wEvosMoves, MAX_EVOLUTIONS, and EVOLUTION_SIZERangi42
2023-11-21Rename `EV_*` constants to `EVOLVE_*` like pokecrystal (#407)SatoMew
2021-05-31More WRAM label cleanup (still needs UNIONs and renaming)Rangi
2021-02-13Identify hUILayoutFlagsRangi
2021-02-13Identify hUILayoutFlags and hPikachuSpriteVRAMOffsetRangi
2020-11-14Fix file modesdannye
2020-11-04Sync with pokereddannye
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi
2020-05-20Sync with pokereddannye
2018-03-21add wEvosMoves instead of using eeveeyenatch
2018-03-21Cleaned up name formattingbitman44
2018-03-20Replaced instances of Mon### with the Pokemon's namebitman44
2017-12-30Add space between arguments in assembly instructions and remove redundant a i...xCrystal
2016-07-18Clean up text commandsdannye
2016-06-11remove address commentsYamaArashi
2016-06-11remove address commentsYamaArashi
2016-05-31Vermilion Fan Clubpikalaxalt
2016-05-29Pewter Pokecenterpikalaxalt
2015-12-29More BankF documentationluckytyphlosion
2015-11-15engine/menu/party_menu.asmluckytyphlosion
2015-10-18Complete documentation of bank3luckytyphlosion
2015-08-12commented SGB palette stuffYamaArashi
2015-08-09Replace some hardcoded data sizesdannye
2015-07-25yet more namingYamaArashi
2015-07-18Consolidate coord macrosdannye
2015-07-14named wram variablesYamaArashi
2015-07-13named party menu/naming screen wram variablesYamaArashi
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
2015-03-13relabel and add commentYamaArashi
2015-03-13commented mon_party_sprites.asmYamaArashi
2015-02-07fixed hp bar wram label and miscYamaArashi
2015-02-07Named wram symbolsYamaArashi
2015-02-07commented battle stuffYamaArashi
2014-08-08Labelled many functions/variablesYamaArashi
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel