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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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*
Use {interpolation} to generate sequences of RAM labels
Rangi
2021-04-27
1
-1
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+1
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Fixes #319
*
Identify hUILayoutFlags
Rangi
2021-02-13
1
-4
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+4
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*
Update related tile animation constants
SatoMew
2020-11-29
1
-2
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+2
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*
Label and document hFFD7 more accurately
SatoMew
2020-11-29
1
-2
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+2
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*
Fix file modes
dannye
2020-11-14
1
-0
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+0
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*
Sync coordinate macros with pokecrystal
Rangi
2020-07-07
1
-10
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+10
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*
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
2020-07-06
1
-1
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+1
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*
Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-06
1
-4
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+4
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*
Port pokecrystal's formatting of text commands and special characters
Rangi
2020-07-04
1
-12
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+12
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*
Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵
Rangi
2020-07-04
1
-2
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+2
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by rgbds 0.4.0)
*
Replace raw hex values with HRAM constants
Rangi
2020-07-03
1
-4
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+4
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To do: turn constants into labels and use ldh
*
H_CONSTANTNAMES -> hConstantNames
Rangi
2020-07-03
1
-6
/
+6
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*
Add subdirectories to engine/ similar to pokecrystal
Rangi
2020-07-02
1
-0
/
+708