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2020-11-29Label and document hFFD7 more accuratelySatoMew1-3/+3
2020-11-14Fix file modesdannye1-0/+0
2020-07-14Clean up some data, using macros for multiline list entriesRangi1-5/+5
2020-07-07Use 'tile' and 'tiles' macrosRangi1-17/+17
2020-07-07Sync coordinate macros with pokecrystalRangi1-17/+17
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi1-2/+2
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-12/+12
2020-07-05TM/HM constants named after movesRangi1-1/+1
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-16/+16
2020-07-04Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...Rangi1-5/+5
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi1-6/+6
2020-07-03Add subdirectories to data/ similar to pokecrystalRangi1-2/+2
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-0/+0
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-8/+8
2020-06-23Move more tables from engine/ to data/Rangi1-48/+2
2017-12-30Add space between arguments in assembly instructions and remove redundant a i...xCrystal1-284/+284
2017-06-09Replace deprecated mnemonics by the correct onesAntonio Niño Díaz1-1/+1
2016-07-18Clean up text commandsdannye1-1/+1
2016-06-12sync engine code with pokeyellowYamaArashi1-2/+2
2016-06-11remove address commentsYamaArashi1-23/+23
2016-01-03Fix game time labelsPikalaxALT1-2/+2
2015-08-30No more W_dannye1-3/+3
2015-08-29documented flags and misc. fixesYamaArashi1-1/+1
2015-08-12commented SGB palette stuffYamaArashi1-4/+4
2015-08-11More joypad constantsdannye1-2/+2
2015-08-10Replace hardcoded name lengths with NAME_LENGTHdannye1-6/+6
2015-08-09Replace some hardcoded data sizesdannye1-1/+1
2015-08-05Use more lbdannye1-10/+10
2015-07-29constants for PrintNumberYamaArashi1-2/+2
2015-07-25yet more namingYamaArashi1-6/+6
2015-07-19Name sound effectsdannye1-1/+1
2015-07-18Consolidate coord macrosdannye1-13/+13
2015-07-18fix variable namingYamaArashi1-1/+1
2015-07-15menu stuffYamaArashi1-45/+48
2015-07-14named wram variablesYamaArashi1-7/+7
2015-07-14field movesYamaArashi1-3/+3
2015-07-14Use more screen dimension constantsdannye1-3/+3
2015-07-14Use more *Coorddannye1-1/+1
2015-07-13named party menu/naming screen wram variablesYamaArashi1-7/+7
2015-07-12named wram variablesYamaArashi1-2/+2
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-24/+24
2015-02-07Named wram symbolsYamaArashi1-2/+2
2015-02-07commented menu stuffYamaArashi1-3/+3
2015-02-07serial/trade/miscYamaArashi1-6/+6
2014-09-14Commented/labelled misc functionsYamaArashi1-3/+3
2014-09-13Commented more sprite and map codeYamaArashi1-5/+5
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-9/+9
2014-08-08Labelled many functions/variablesYamaArashi1-14/+14
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-32/+16
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-16/+8