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2026-07-15intro: brief POKeMON SL0P EDITION splash on the fastboot pathAsh Ketchum
New SlopSplash (engine/slop_intro.asm) clears the screen, draws the two centered lines, pushes to VRAM and holds ~2s, then MainMenu's autoload continues into the game. Replaces the vanilla intro/title for the fast-boot-into-save flow.
2026-07-15fastboot: skip intro/title/menu and autoload save if one existsAsh Ketchum
Three small hooks, all gated on CheckForPlayerNameInSRAM (carry = save present): - home/init.asm: skip 'predef PlayIntro' when a save exists - engine/movie/title.asm (PrepareTitleScreen): jp MainMenu, skipping the title screen (only the boot path hits PrepareTitleScreen; return-to-title paths jp DisplayTitleScreen directly, so they're unaffected) - engine/menus/main_menu.asm (MainMenu): after TryLoadSaveFile, if wSaveFileStatus==2 jp SpecialEnterMap, skipping the CONTINUE menu Exported CheckForPlayerNameInSRAM (:: ) so home/init.asm can farcall it. New game (no save) path is fully preserved. Ship pokeyellow.gbc only; the _DEBUG build overflows home ROM0 by 8 bytes with the init hook.
2025-12-15Comment more unreferenced local labels (#550)Narishma-gb
2025-11-27Use more Pokemon data constants, create MOVE_NAME_LENGTH (#543)Narishma-gb
2025-11-18Use more hardware and graphics constants (#532)Narishma-gb
- Use `OBJ_SIZE` and `TILE_SIZE` from hardware.inc. - `SPRITESTATEDATA1_LENGTH`, `NUM_SPRITESTATEDATA_STRUCTS` and `TILE_1BPP_SIZE` are used in some places. - Highlight an oversight in `OakSpeech` where several direct MBC bank switches are requested. - Remove redundant comments in home/overworld.asm. - Add unreferenced `FillBgMap` function to avoid a byte of dead code. - Some constants added in wram.asm. - Correctly separate the commented code in `SaveMainData`.
2025-11-12Use features of RGBDS 1.0.0 (#537)Rangi
2025-09-26Revise some RAM buffer constantsRangi
2025-09-10Misc. naming and cleanup (#139)Narishma-gb
* Name some printer/diploma routines * Name `wd434` * Name `NAME_LENGTH_JP` * Rename `callabd`/`calladb` to `farcall`/`callfar`
2025-09-03Label and constant cleanup (#528)Narishma-gb
* Label cleanup, add some constants instead of raw numbers * Rename load/save game functions to be more explicit
2025-07-23Replace hardcoded offset with address (#132)kagnusdev
2025-07-23Add more labels and constants for Options menu (#133)thoth-33
* Copy more structure from pokecrystal --------- Co-authored-by: Rangi42 <sylvie.oukaour+rangi42@gmail.com>
2025-06-30Use combined hardware constantsRangi42
2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi
2025-06-03Fix typosdannye
2025-04-08Use constants in `PrintBCDNumber` calls (#503)Narishma-gb
2025-01-28Consistently capitalize `ASSERT` directives (#489)Rangi
2024-12-16Remove redundant parenthesesRangi42
2024-09-29Rename off-by-one wram labelsdannye
2024-09-29Identify more bit flags (#119)Sylvie
* Identify more bit flags * Bit serves dual use in debug mode
2024-09-24Identify `wCurrentMapScriptFlags` bits (#467)Sylvie
2024-09-23Identify more flag bits (#464)Sylvie
2024-09-18Identify remaining uses of `wd0b5` and `wd11e` (#463)Sylvie
2024-09-18Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie
Also identify `wPPUpCountAndMaxPP`
2024-08-04Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457)Sylvie
2024-07-24Identify wcd6d as wNameBuffer and others (#455)Sylvie
2024-07-16Identify various flag labels and bit constants (#454)Sylvie
2024-06-26Improve documentation of some SRAM routines (#114)SatoMew
2024-06-15Identify some unused WRAM variables (#453)Sylvie
2024-01-03Update to RGBDS 0.7.0 (#447)Rangi
2023-11-21Get rid of wEvosMoves, MAX_EVOLUTIONS, and EVOLUTION_SIZERangi42
Fixes #430
2023-11-21Rename `EV_*` constants to `EVOLVE_*` like pokecrystal (#407)SatoMew
2023-11-20Identify `wSavedCoordIndex` and its other usagesRangi42
2023-11-17Add constants for wMapConnections bits and group map header wram labelsLinus Unnebäck
* Add constants for wMapConnections bits * Apply Vulcandth and Rangi42 feedback --------- Co-authored-by: vulcandth <vulcandth@gmail.com>
2023-07-16Improve comment about the "ED" tile bug (#421)SatoMew
2023-07-15Thoroughly document debug code (#410)SatoMew
2023-02-26Complete and improve debug name labels (#408)SatoMew
2022-07-10Identify some `.asm_*` labelsRangi
2022-07-09wOAMBuffer -> wShadowOAM (#95)Colton G. Rushton
2022-07-09wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton
2022-06-06Improved Virtual Console patch identifiers (#85)vulcandth
2022-06-06Improved Virtual Console patch identifiers (#357)vulcandth
2022-04-08Identify local labels for OptionsMenu_TextSpeed (#76)Alberto Leal
2022-03-26Build the Virtual Console patch with `make yellow_vc` (#80)vulcandth
2022-03-26Build the Virtual Console patches with `make red_vc` and `make blue_vc` (#351)vulcandth
2021-11-05Add some constants for options (#344)Yoann Fievez
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2021-11-05Refactorize check button pressed (#340)Yoann Fievez
2021-08-28wcf4b -> wStringBufferRangi
2021-05-31More WRAM label cleanup (still needs UNIONs and renaming)Rangi
2021-04-27Use {interpolation} to generate sequences of RAM labelsRangi
Fixes #319
2021-02-13Identify hUILayoutFlagsRangi