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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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*
Use {interpolation} to generate sequences of RAM labels
Rangi
2021-04-27
1
-1
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+1
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Fixes #319
*
Identify hUILayoutFlags
Rangi
2021-02-13
2
-8
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+8
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*
Update related tile animation constants
SatoMew
2020-11-29
1
-2
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+2
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*
Label and document hFFD7 more accurately
SatoMew
2020-11-29
4
-11
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+11
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*
Fix file modes
dannye
2020-11-14
10
-0
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+0
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*
Port some formatting from pokeyellow
Rangi
2020-11-04
1
-2
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+1
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*
Add comments associating constants with data, and identify some more data
Rangi
2020-07-20
3
-218
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+10
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*
Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
Rangi
2020-07-17
1
-4
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+2
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*
$c9 was "の" in Japanese
Rangi
2020-07-16
1
-1
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+1
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*
$ec = "▷"
Rangi
2020-07-16
1
-4
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+4
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*
Disassemble the BLUEMONS.GB debug ROM
Rangi
2020-07-15
1
-0
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+1
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*
Clean up some data, using macros for multiline list entries
Rangi
2020-07-14
3
-29
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+10
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*
Identify SPRITESTATEDATA2_ORIGFACINGDIRECTION
Rangi
2020-07-07
1
-4
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+4
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*
Use 'tile' and 'tiles' macros
Rangi
2020-07-07
2
-18
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+18
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*
Remove c1x*/c2x* comments, use struct offset constants
Rangi
2020-07-07
1
-1
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+2
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*
Sync coordinate macros with pokecrystal
Rangi
2020-07-07
12
-126
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+126
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*
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
2020-07-06
7
-19
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+19
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*
Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-06
11
-79
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+79
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*
text_linkpromptbutton -> text_waitbutton
Rangi
2020-07-06
1
-1
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+1
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Fixes #260
*
TM/HM constants named after moves
Rangi
2020-07-05
1
-1
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+1
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*
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
Rangi
2020-07-05
1
-2
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+2
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*
Port pokecrystal's formatting of text commands and special characters
Rangi
2020-07-04
11
-121
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+125
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*
UPDATE_PARTY_MENU_BLK_PACKET -> SET_PAL_PARTY_MENU_HP_BARS, and introduce ↵
Rangi
2020-07-04
1
-1
/
+1
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SET_PAL_DEFAULT
*
Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵
Rangi
2020-07-04
3
-9
/
+9
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by rgbds 0.4.0)
*
Replace raw hex values with HRAM constants
Rangi
2020-07-03
3
-11
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+11
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To do: turn constants into labels and use ldh
*
H_CONSTANTNAMES -> hConstantNames
Rangi
2020-07-03
7
-29
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+29
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*
Add subdirectories to data/ similar to pokecrystal
Rangi
2020-07-03
3
-6
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+6
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Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
*
Add subdirectories to engine/ similar to pokecrystal
Rangi
2020-07-02
15
-0
/
+5507