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path: root/engine/movie/credits.asm (follow)
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* Fix file modesdannye2020-11-141-0/+0
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* Separate splash screen, intro, and credits (like pokegold/pokecrystal)Rangi2020-08-281-1/+1
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* Use 'tile' and 'tiles' macrosRangi2020-07-071-7/+7
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* Sync coordinate macros with pokecrystalRangi2020-07-071-7/+7
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* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-061-2/+2
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-16/+16
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* Port credits command constants from pokeyellowRangi2020-07-051-7/+7
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* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-031-5/+5
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* Organize macros/ like pokecrystalRangi2020-07-031-1/+1
| | | | While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
* Add subdirectories to data/ similar to pokecrystalRangi2020-07-031-3/+3
| | | | Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
* Add subdirectories to engine/ similar to pokecrystalRangi2020-07-021-0/+270