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2025-11-25Avoid magic numbers for most `CopyData` calls (#542)Rangi
2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi
2024-09-18Identify remaining uses of `wd0b5` and `wd11e` (#463)Sylvie
2024-08-04Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457)Sylvie
2022-08-11Use the same music headers as pokecrystal (#382)Rangi
2020-11-29Label and document hFFD7 more accuratelySatoMew
2020-11-14Fix file modesdannye
2020-07-07Sync coordinate macros with pokecrystalRangi
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi
2020-07-03Organize macros/ like pokecrystalRangi
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi
2019-07-27Update audio macro namesdannye
2016-07-27Redo audio header macrodannye
2016-06-11remove address commentsYamaArashi
2015-08-12commented SGB palette stuffYamaArashi
2015-08-08commented audio codeYamaArashi
2015-08-05Use more lbdannye
2015-07-19Name sound effectsdannye
2015-07-18miscYamaArashi
2015-07-18Consolidate coord macrosdannye
2015-07-14Comment naming screendannye
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
2015-03-12Low health alarm documentationU-Daniel-PC\Daniel
2014-09-14Commented/labelled misc functionsYamaArashi
2014-08-30Use hram constants for remaining joypad variables.yenatch
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel
2014-05-29Use VRAM constants where applicable.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
2014-05-25Rename GetJoypadState -> Joypad.yenatch
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel