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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
2025-11-25
Avoid magic numbers for most `CopyData` calls (#542)
Rangi
2025-06-30
Replace hardware_constants.asm with hardware.inc (#511)
Rangi
2024-09-18
Identify remaining uses of `wd0b5` and `wd11e` (#463)
Sylvie
2024-08-04
Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457)
Sylvie
2022-08-11
Use the same music headers as pokecrystal (#382)
Rangi
2020-11-29
Label and document hFFD7 more accurately
SatoMew
2020-11-14
Fix file modes
dannye
2020-07-07
Sync coordinate macros with pokecrystal
Rangi
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-03
H_CONSTANTNAMES -> hConstantNames
Rangi
2020-07-03
Organize macros/ like pokecrystal
Rangi
2020-07-02
Add subdirectories to engine/ similar to pokecrystal
Rangi
2019-07-27
Update audio macro names
dannye
2016-07-27
Redo audio header macro
dannye
2016-06-11
remove address comments
YamaArashi
2015-08-12
commented SGB palette stuff
YamaArashi
2015-08-08
commented audio code
YamaArashi
2015-08-05
Use more lb
dannye
2015-07-19
Name sound effects
dannye
2015-07-18
misc
YamaArashi
2015-07-18
Consolidate coord macros
dannye
2015-07-14
Comment naming screen
dannye
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
2015-03-12
Low health alarm documentation
U-Daniel-PC\Daniel
2014-09-14
Commented/labelled misc functions
YamaArashi
2014-08-30
Use hram constants for remaining joypad variables.
yenatch
2014-06-25
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
2014-05-29
Use VRAM constants where applicable.
yenatch
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-25
Rename GetJoypadState -> Joypad.
yenatch
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel