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2026-07-15warp: SELECT opens quick-warp (B1) + relocate intro-skip to PlayIntroAsh Ketchum1-0/+3
- home/overworld.asm: SELECT in the overworld farcalls WarpMenu, then restarts the overworld loop so the fly-warp flags get processed. - engine/warp_menu.asm (new): WarpMenu reuses the fly-warp machinery (wDestinationMap + BIT_FLY_WARP/BIT_USED_FLY). B1 warps to Pallet unconditionally to validate the hook; the real destination menu is next. - Moved the fastboot intro-skip out of home/init.asm into PlayIntro (bank 10) to reclaim ~10 bytes of home ROM0 for the overworld hook. Net boot behavior is unchanged; new-game path still shows the intro.
2025-11-18Use more hardware and graphics constants (#532)Narishma-gb1-2/+2
- Use `OBJ_SIZE` and `TILE_SIZE` from hardware.inc. - `SPRITESTATEDATA1_LENGTH`, `NUM_SPRITESTATEDATA_STRUCTS` and `TILE_1BPP_SIZE` are used in some places. - Highlight an oversight in `OakSpeech` where several direct MBC bank switches are requested. - Remove redundant comments in home/overworld.asm. - Add unreferenced `FillBgMap` function to avoid a byte of dead code. - Some constants added in wram.asm. - Correctly separate the commented code in `SaveMainData`.
2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi1-9/+9
2025-01-28Miscellaneous cleanup (#488)Rangi1-4/+8
Co-authored-by: SatoMew <SatoMew@users.noreply.github.com>
2024-09-24Identify hardware register bits (#469)Sylvie1-2/+2
2022-07-09wOAMBuffer -> wShadowOAM (#95)Colton G. Rushton1-1/+1
2022-07-09wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton1-2/+2
2022-06-06RGBDS syntax updates (#86)vulcandth1-1/+1
New MACRO and DEF syntax
2022-06-06RGBDS syntax updates (#358)vulcandth1-1/+1
New MACRO and DEF syntax
2020-11-14Fix file modesdannye1-0/+0
2020-11-05Organize home and macro codeRangi1-1/+1
2020-11-05Sync home and macro code with pokeyellowRangi1-2/+2
2020-11-04Sync with pokereddannye1-24/+17
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-470/+0
2020-06-27Organize gfx/Rangi1-13/+11
2020-05-20Sync with pokereddannye1-12/+22
2018-11-18Clean up pre-linkerscript remnants.luckytyphlosion1-1/+3
2018-06-23Updated constants for introPokeglitch1-10/+11
2018-06-22Updated the introPokeglitch1-39/+50
2018-03-10Use rgbgfx and c tools instead of the submodule.yenatch1-6/+6
2016-06-12Remove more address commentsdannye1-1/+1
2016-06-12sync engine code with pokeyellowYamaArashi1-1/+1
2016-06-11sync engine code with pokeredYamaArashi1-1/+1
2016-06-11remove address commentsYamaArashi1-12/+12
2016-06-11remove address commentsYamaArashi1-28/+28
2015-12-23engine/trade.asm, trade2.asm, intro.asm, overworld/emotion_bubbles.asmluckytyphlosion1-331/+36
Also document Func_1681 (GetFarByte) and fix Missingno's dex entry
2015-12-05BankD misc functionsluckytyphlosion1-12/+12
Game Corner stuff and (unused) titlescreen2.asm
2015-11-15engine/menu/start_menu.asmluckytyphlosion1-4/+4
Also remove dummy traces of FarCopyData2 and use callbs in home/vblank.asm
2015-10-29overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion1-1/+1
W_, add PIKAHAPPY_TRADE Also make replace.sh take args
2015-08-30No more W_dannye1-13/+13
2015-08-12commented SGB palette stuffYamaArashi1-4/+4
2015-08-10constants for IntroMoveMonYamaArashi1-4/+8
2015-08-09Replace some hardcoded data sizesdannye1-6/+10
2015-08-08commented audio codeYamaArashi1-3/+3
2015-08-05Use more lbdannye1-1/+1
and other clean up
2015-08-01Build only YellowU-Daniel-PC\Daniel1-12/+3
Conflicts: gfx/intro_nido_1.6x6.png gfx/intro_nido_2.6x6.png gfx/intro_nido_3.6x6.png gfx/redgreenversion.png text.asm text/maps/cerulean_trade_house.asm text/maps/copycats_house_1f.asm text/maps/daycare_2.asm text/maps/museum_2f.asm text/maps/oaks_lab.asm text/maps/pewter_gym.asm text/maps/route_9_1.asm text/maps/school.asm text/maps/vermilion_gym_1.asm yellow/main.asm
2015-07-24named animation functions/variablesYamaArashi1-9/+9
2015-07-19Name sound effectsdannye1-10/+10
2015-07-18Consolidate coord macrosdannye1-4/+4
2015-07-17intro stuffYamaArashi1-68/+75
2015-07-14Use more *Coorddannye1-1/+1
also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-25/+25
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-02-07serial/trade/miscYamaArashi1-7/+7
2014-10-17Kill version.asm.IIMarckus1-2/+2
2014-09-13Commented more sprite and map codeYamaArashi1-1/+1
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-6/+3
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-4/+2
2014-06-16Remove generated "indirect jump" comments.yenatch1-2/+2
The destination is obvious when using the predef macro.
2014-06-09Clean up music bank referencesU-Fish-PC\Daniel1-1/+1
2014-05-30Remove redundant dimensions in image filenames.yenatch1-1/+1