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path: root/engine/movie/oak_speech/init_player_data.asm (follow)
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* Use macros to enforce "missable/hide/show object" constraints, and rename ↵Rangi2026-01-071-1/+1
| | | | them to "toggleable objects" (#557)
* Consistently capitalize `ASSERT` directives (#489)Rangi2025-01-281-1/+1
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* This byte is written to, but not used (#471)Vortyne2024-09-251-1/+1
| | | | | | | | | it's written to in init_player_data.asm ``` ld hl, wObtainedBadges ld [hli], a ld [hl], a ```
* Identify some unused WRAM variables (#453)Sylvie2024-06-151-1/+1
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* RGBDS syntax updates (#358)vulcandth2022-06-061-1/+1
| | | New MACRO and DEF syntax
* Use {interpolation} to generate sequences of RAM labelsRangi2021-04-271-1/+1
| | | | Fixes #319
* Use HIGH() and LOW()Rangi2020-07-071-2/+2
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-2/+2
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* Add engine/movie/oak_speech/ subdirectoryRangi2020-07-031-0/+55