| Commit message (Collapse) | Author | Age | Files | Lines | ||
|---|---|---|---|---|---|---|
| ... | ||||||
| | * | Replace raw hex values with HRAM constants | Rangi | 2020-07-03 | 1 | -4/+4 | |
| | | | | | | | | | To do: turn constants into labels and use ldh | |||||
| | * | H_CONSTANTNAMES -> hConstantNames | Rangi | 2020-07-03 | 2 | -6/+6 | |
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| | * | Organize macros/ like pokecrystal | Rangi | 2020-07-03 | 1 | -4/+4 | |
| | | | | | | | | | While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code. | |||||
| | * | Add subdirectories to data/ similar to pokecrystal | Rangi | 2020-07-03 | 1 | -2/+2 | |
| | | | | | | | | | Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/. | |||||
| | * | Add engine/movie/oak_speech/ subdirectory | Rangi | 2020-07-03 | 4 | -0/+530 | |
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| * | Add constants for player and rival starters | Rangi | 2020-11-13 | 1 | -1/+1 | |
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| * | Sync with pokered | dannye | 2020-11-04 | 4 | -0/+550 | |
