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2026-07-15fastboot: skip intro/title/menu and autoload save if one existsAsh Ketchum
Three small hooks, all gated on CheckForPlayerNameInSRAM (carry = save present): - home/init.asm: skip 'predef PlayIntro' when a save exists - engine/movie/title.asm (PrepareTitleScreen): jp MainMenu, skipping the title screen (only the boot path hits PrepareTitleScreen; return-to-title paths jp DisplayTitleScreen directly, so they're unaffected) - engine/menus/main_menu.asm (MainMenu): after TryLoadSaveFile, if wSaveFileStatus==2 jp SpecialEnterMap, skipping the CONTINUE menu Exported CheckForPlayerNameInSRAM (:: ) so home/init.asm can farcall it. New game (no save) path is fully preserved. Ship pokeyellow.gbc only; the _DEBUG build overflows home ROM0 by 8 bytes with the init hook.
2025-11-18Use more hardware and graphics constants (#532)Narishma-gb
- Use `OBJ_SIZE` and `TILE_SIZE` from hardware.inc. - `SPRITESTATEDATA1_LENGTH`, `NUM_SPRITESTATEDATA_STRUCTS` and `TILE_1BPP_SIZE` are used in some places. - Highlight an oversight in `OakSpeech` where several direct MBC bank switches are requested. - Remove redundant comments in home/overworld.asm. - Add unreferenced `FillBgMap` function to avoid a byte of dead code. - Some constants added in wram.asm. - Correctly separate the commented code in `SaveMainData`.
2025-11-12Use features of RGBDS 1.0.0 (#537)Rangi
2025-09-03Label and constant cleanup (#528)Narishma-gb
* Label cleanup, add some constants instead of raw numbers * Rename load/save game functions to be more explicit
2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi
2025-05-25Use more ldpikacrydannye
2025-01-28Consistently capitalize `ASSERT` directives (#489)Rangi
2025-01-28Miscellaneous cleanup (#488)Rangi
Co-authored-by: SatoMew <SatoMew@users.noreply.github.com>
2024-09-18Identify remaining uses of `wd0b5` and `wd11e` (#463)Sylvie
2024-08-04Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457)Sylvie
2024-07-16Identify various flag labels and bit constants (#454)Sylvie
2024-06-26Improve documentation of some SRAM routines (#114)SatoMew
2023-07-15Thoroughly document debug code (#410)SatoMew
2023-02-26Complete and improve debug name labels (#408)SatoMew
2022-08-07Fix some whitespaceRangi
2022-07-09wOAMBuffer -> wShadowOAM (#95)Colton G. Rushton
2022-07-09wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton
2020-11-29Label and document hFFD7 more accuratelySatoMew
2020-11-14Fix file modesdannye
2020-11-07More debug yellowdannye
only debug menu left
2020-11-07Use STARTER1 and STARTER2 for the title screenRangi
2020-11-06Start disassembling debug yellowdannye
non matching
2020-11-05Remove trailing whitespaceRangi
2020-11-04Start reorganizing pokeyellowRangi
2020-11-04Sync with pokereddannye
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2017-12-30Add space between arguments in assembly instructions and remove redundant a ↵xCrystal
in instructions like add a, x
2017-09-25Fix warnings about deprecated mnemonics on newer builds of rgbdsPokechu22
2016-09-17pull some bank 1 code out of main.asmYamaArashi
2016-06-12Remove more address commentsdannye
2016-06-12sync engine code with pokeyellowYamaArashi
2016-06-12Remove some leftover address commentsdannye
2016-06-11sync engine code with pokeredYamaArashi
2016-06-11remove address commentsYamaArashi
2016-06-11Character dict; surfing minigame; printer debugpikalaxalt
2016-06-11remove address commentsYamaArashi
2016-06-07Printer labelspikalaxalt
2016-06-06Clean up white spacedannye
2015-11-01oak_speech2.asmluckytyphlosion
Also replace W_RIVALNAME with wRivalName
2015-10-26Revert "Revert "data/facing.asm, titlescreen functions, oam/sprite related ↵luckytyphlosion
functions, other misc functions"" This reverts commit c8ddbe7566120d74a5078d5a9031a6c5befde00d.
2015-10-25Revert "data/facing.asm, titlescreen functions, oam/sprite related ↵luckytyphlosion
functions, other misc functions" This reverts commit 3a5d7ec05db9ce1156863983a0427396d6f6f49b.
2015-10-24data/facing.asm, titlescreen functions, oam/sprite related functions, other ↵luckytyphlosion
misc functions Also rename pcm-related functions.
2015-08-30No more W_dannye
2015-08-12named more variablesYamaArashi
2015-08-12commented SGB palette stuffYamaArashi
2015-08-10Replace hardcoded name lengths with NAME_LENGTHdannye
2015-08-09Replace some hardcoded data sizesdannye
2015-08-08commented audio codeYamaArashi
2015-08-05Use more lbdannye
and other clean up