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* Commented/labelled misc functionsYamaArashi2014-09-141-1/+1
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* Commented more sprite and map codeYamaArashi2014-09-131-9/+9
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* S_SPRITEBUFFER0 static addressU-Fish-PC\Daniel2014-06-251-1/+1
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-8/+4
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-4/+2
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* Remove generated "indirect jump" comments.yenatch2014-06-161-1/+1
| | | | The destination is obvious when using the predef macro.
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-2/+2
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* More music bank referencesU-Fish-PC\Daniel2014-06-101-1/+1
| | | | Now the AUDIO constants in audio.asm can be edited freely
* Use VRAM constants where applicable.yenatch2014-05-291-3/+3
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-27/+27
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Comment some bank 0 functions, and add wram labels for Predef.yenatch2014-05-231-1/+1
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* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+238