aboutsummaryrefslogtreecommitdiffstats
path: root/engine/overworld/auto_movement.asm (unfollow)
Commit message (Expand)AuthorFilesLines
2020-11-14Fix file modesdannye1-0/+0
2020-07-17SONY -> RIVALRangi1-3/+3
2020-07-16Reformat map scripts' coordinate and movement dataRangi1-39/+39
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-3/+3
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi1-3/+3
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi1-2/+2
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-0/+0
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-6/+6
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi1-1/+1
2017-10-29Catch a missed hide/show IDdannye1-1/+1
2016-06-11remove address commentsYamaArashi1-21/+21
2015-08-30No more W_dannye1-3/+3
2015-08-10No more $C8dannye1-3/+3
2015-08-08commented audio codeYamaArashi1-6/+6
2015-07-25yet more namingYamaArashi1-3/+3
2015-07-24more naming variablesYamaArashi1-1/+1
2015-07-17intro stuffYamaArashi1-1/+1
2015-07-15more movement stuffYamaArashi1-46/+52
2015-07-15commented movement stuffYamaArashi1-1/+1
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-2/+2
2014-09-14Commented/labelled misc functionsYamaArashi1-7/+6
2014-09-13Commented more sprite and map codeYamaArashi1-10/+10
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-69/+69
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-8/+4
2014-06-16Remove generated "indirect jump" comments.yenatch1-1/+1
2014-06-09Clean up music bank referencesU-Fish-PC\Daniel1-2/+2
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-74/+74
2014-05-25Rename joypad registers.yenatch1-2/+2
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+291