| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2020-11-14 | Fix file modes | dannye | 1 | -0/+0 | |
| 2020-07-17 | SONY -> RIVAL | Rangi | 1 | -3/+3 | |
| 2020-07-16 | Reformat map scripts' coordinate and movement data | Rangi | 1 | -39/+39 | |
| 'dbmapcoord' has X, Y order like other coordinate-related data macros | |||||
| 2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | 1 | -3/+3 | |
| 2020-07-05 | Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow | Rangi | 1 | -3/+3 | |
| 2020-07-03 | H_CONSTANTNAMES -> hConstantNames | Rangi | 1 | -2/+2 | |
| 2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | 1 | -0/+0 | |
| 2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 1 | -6/+6 | |
| Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | |||||
| 2019-01-01 | Rename map files, labels, and constants to be consistent and work with ↵ | Rangi | 1 | -1/+1 | |
| Polished Map | |||||
| 2017-10-29 | Catch a missed hide/show ID | dannye | 1 | -1/+1 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -21/+21 | |
| 2015-08-30 | No more W_ | dannye | 1 | -3/+3 | |
| 2015-08-10 | No more $C8 | dannye | 1 | -3/+3 | |
| Use OPP_ constants separate from trainer constants since valid opponents can be all Pokemon and trainers | |||||
| 2015-08-08 | commented audio code | YamaArashi | 1 | -6/+6 | |
| 2015-07-25 | yet more naming | YamaArashi | 1 | -3/+3 | |
| 2015-07-24 | more naming variables | YamaArashi | 1 | -1/+1 | |
| 2015-07-17 | intro stuff | YamaArashi | 1 | -1/+1 | |
| 2015-07-15 | more movement stuff | YamaArashi | 1 | -46/+52 | |
| 2015-07-15 | commented movement stuff | YamaArashi | 1 | -1/+1 | |
| 2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 1 | -2/+2 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2014-09-14 | Commented/labelled misc functions | YamaArashi | 1 | -7/+6 | |
| 2014-09-13 | Commented more sprite and map code | YamaArashi | 1 | -10/+10 | |
| 2014-09-09 | Labelled and commented mostly sprite-related things | YamaArashi | 1 | -69/+69 | |
| 2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | 1 | -8/+4 | |
| 2014-06-16 | Remove generated "indirect jump" comments. | yenatch | 1 | -1/+1 | |
| The destination is obvious when using the predef macro. | |||||
| 2014-06-09 | Clean up music bank references | U-Fish-PC\Daniel | 1 | -2/+2 | |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -74/+74 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-25 | Rename joypad registers. | yenatch | 1 | -2/+2 | |
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+291 | |
