| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2020-11-14 | Fix file modes | dannye | 1 | -0/+0 | |
| 2020-07-17 | Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal | Rangi | 1 | -2/+2 | |
| 2020-07-07 | Use 'tile' and 'tiles' macros | Rangi | 1 | -12/+12 | |
| 2020-07-06 | callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar | Rangi | 1 | -1/+1 | |
| 2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | 1 | -4/+4 | |
| 2020-07-05 | Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow | Rangi | 1 | -2/+2 | |
| 2020-07-05 | Logical spacing in data/sgb/sgb_palettes.asm | Rangi | 1 | -1/+1 | |
| 2020-07-04 | Port pokecrystal's formatting of text commands and special characters | Rangi | 1 | -4/+4 | |
| 2020-07-03 | Add subdirectories to data/ similar to pokecrystal | Rangi | 1 | -1/+1 | |
| Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/. | |||||
| 2020-06-23 | Move more tables from engine/ to data/ | Rangi | 1 | -13/+1 | |
| This also splits the end of engine/battle/core.asm into engine/battle/effects.asm. | |||||
| 2016-06-12 | sync engine code with pokeyellow | YamaArashi | 1 | -1/+1 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -11/+11 | |
| 2015-08-30 | No more W_ | dannye | 1 | -6/+6 | |
| 2015-08-05 | Use more lb | dannye | 1 | -3/+3 | |
| and other clean up | |||||
| 2015-07-24 | named animation functions/variables | YamaArashi | 1 | -60/+65 | |
| 2015-07-19 | Name sound effects | dannye | 1 | -1/+1 | |
| 2015-07-14 | named wram variables | YamaArashi | 1 | -2/+2 | |
| 2015-07-14 | hall of fame / credits | YamaArashi | 1 | -2/+2 | |
| 2015-07-14 | player animations, emotion bubbles, etc. | YamaArashi | 1 | -2/+2 | |
| 2015-07-04 | Start using text predef macros | dannye | 1 | -8/+8 | |
| also sprite direction constants | |||||
| 2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 1 | -19/+19 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2014-09-23 | Rename hVBlank* constants to h*. | yenatch | 1 | -3/+3 | |
| 2014-09-14 | Commented/labelled misc functions | YamaArashi | 1 | -2/+2 | |
| 2014-09-13 | Commented more sprite and map code | YamaArashi | 1 | -5/+5 | |
| 2014-09-09 | Labelled and commented mostly sprite-related things | YamaArashi | 1 | -19/+19 | |
| 2014-08-08 | Labelled many functions/variables | YamaArashi | 1 | -3/+3 | |
| 2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 1 | -1/+1 | |
| 2014-05-29 | Use VRAM constants where applicable. | yenatch | 1 | -6/+6 | |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -24/+24 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-23 | Comment some more bank 0 functions. | yenatch | 1 | -1/+1 | |
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+258 | |
