| Commit message (Expand) | Author |
| 2025-11-18 | Use more hardware and graphics constants (#532) | Narishma-gb |
| 2025-06-30 | Replace hardware_constants.asm with hardware.inc (#511) | Rangi |
| 2024-09-29 | `dbsprite` is the wrong macro for `WriteOAMBlock` data (#472) | Vortyne |
| 2024-07-16 | Identify various flag labels and bit constants (#454) | Sylvie |
| 2022-09-25 | Change names of move subanimations to be meaningful (#389) | BlueZangoose |
| 2022-07-09 | wOAMBuffer -> wShadowOAM (#95) | Colton G. Rushton |
| 2022-07-09 | wOAMBuffer -> wShadowOAM (#370) | Colton G. Rushton |
| 2020-11-14 | Fix file modes | dannye |
| 2020-11-06 | Define OAM_HIGH_PALS for %100 in OAM attributes | Rangi |
| 2020-11-04 | Sync with pokered | dannye |
| 2020-07-17 | Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal | Rangi |
| 2020-07-07 | Use 'tile' and 'tiles' macros | Rangi |
| 2020-07-06 | callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar | Rangi |
| 2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi |
| 2020-07-05 | Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow | Rangi |
| 2020-07-05 | Logical spacing in data/sgb/sgb_palettes.asm | Rangi |
| 2020-07-04 | Port pokecrystal's formatting of text commands and special characters | Rangi |
| 2020-07-03 | Add subdirectories to data/ similar to pokecrystal | Rangi |
| 2020-06-23 | Move more tables from engine/ to data/ | Rangi |
| 2018-11-18 | Rename spritestatedata structs. | luckytyphlosion |
| 2016-06-12 | sync engine code with pokeyellow | YamaArashi |
| 2016-06-11 | remove address comments | YamaArashi |
| 2016-06-11 | remove address comments | YamaArashi |
| 2016-06-06 | Split out pikachu engine functions; sprite state data macros | pikalaxalt |
| 2016-03-17 | Start working on engine/battle/animations.asm | luckytyphlosion |
| 2015-10-29 | overworld item & movement code, cable club code, remove more instances of W_,... | luckytyphlosion |
| 2015-10-18 | Complete documentation of bank3 | luckytyphlosion |
| 2015-10-17 | More bank3 documentation | luckytyphlosion |
| 2015-08-30 | No more W_ | dannye |
| 2015-08-05 | Use more lb | dannye |
| 2015-07-24 | named animation functions/variables | YamaArashi |
| 2015-07-19 | Name sound effects | dannye |
| 2015-07-14 | named wram variables | YamaArashi |
| 2015-07-14 | hall of fame / credits | YamaArashi |
| 2015-07-14 | player animations, emotion bubbles, etc. | YamaArashi |
| 2015-07-04 | Start using text predef macros | dannye |
| 2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel |
| 2014-09-23 | Rename hVBlank* constants to h*. | yenatch |
| 2014-09-14 | Commented/labelled misc functions | YamaArashi |
| 2014-09-13 | Commented more sprite and map code | YamaArashi |
| 2014-09-09 | Labelled and commented mostly sprite-related things | YamaArashi |
| 2014-08-08 | Labelled many functions/variables | YamaArashi |
| 2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch |
| 2014-05-29 | Use VRAM constants where applicable. | yenatch |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch |
| 2014-05-23 | Comment some more bank 0 functions. | yenatch |
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel |