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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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overworld
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dust_smoke.asm
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2020-11-14
Fix file modes
dannye
1
-0
/
+0
2020-07-07
Use 'tile' and 'tiles' macros
Rangi
1
-3
/
+3
2020-07-06
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
1
-1
/
+1
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
1
-3
/
+3
2020-07-05
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
Rangi
1
-1
/
+1
2020-07-02
Add subdirectories to engine/ similar to pokecrystal
Rangi
1
-0
/
+0
2020-06-27
Organize gfx/
Rangi
1
-1
/
+1
2020-06-27
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Rangi
1
-1
/
+1
2017-06-09
Replace deprecated mnemonics by the correct ones
Antonio Niño Díaz
1
-1
/
+1
2016-06-11
remove address comments
YamaArashi
1
-6
/
+6
2015-08-09
Replace some hardcoded data sizes
dannye
1
-1
/
+2
2015-08-05
Use more lb
dannye
1
-1
/
+1
2015-07-24
named animation functions/variables
YamaArashi
1
-3
/
+3
2015-07-14
player animations, emotion bubbles, etc.
YamaArashi
1
-1
/
+1
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
1
-1
/
+1
2014-09-13
Commented more sprite and map code
YamaArashi
1
-3
/
+3
2014-09-09
Labelled and commented mostly sprite-related things
YamaArashi
1
-22
/
+26
2014-05-29
Use VRAM constants where applicable.
yenatch
1
-1
/
+1
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-7
/
+7
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
1
-0
/
+88