aboutsummaryrefslogtreecommitdiffstats
path: root/engine/overworld/dust_smoke.asm (unfollow)
Commit message (Collapse)AuthorFilesLines
2025-11-18Use more hardware and graphics constants (#532)Narishma-gb1-2/+2
- Use `OBJ_SIZE` and `TILE_SIZE` from hardware.inc. - `SPRITESTATEDATA1_LENGTH`, `NUM_SPRITESTATEDATA_STRUCTS` and `TILE_1BPP_SIZE` are used in some places. - Highlight an oversight in `OakSpeech` where several direct MBC bank switches are requested. - Remove redundant comments in home/overworld.asm. - Add unreferenced `FillBgMap` function to avoid a byte of dead code. - Some constants added in wram.asm. - Correctly separate the commented code in `SaveMainData`.
2022-07-09wOAMBuffer -> wShadowOAM (#95)Colton G. Rushton1-1/+1
2022-07-09wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton1-1/+1
2022-06-06RGBDS syntax updates (#86)vulcandth1-1/+1
New MACRO and DEF syntax
2022-06-06RGBDS syntax updates (#358)vulcandth1-1/+1
New MACRO and DEF syntax
2021-05-31Reformat MoveBoulderDustFunctionPointerTableRangi1-15/+9
2020-11-14Fix file modesdannye1-0/+0
2020-11-04Sync with pokereddannye1-10/+10
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-93/+0
2020-06-27Organize gfx/Rangi1-1/+1
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-1/+1
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2018-11-18Rename spritestatedata structs.luckytyphlosion1-1/+1
2017-09-25Fix warnings about deprecated mnemonics on newer builds of rgbdsPokechu221-1/+1
2017-06-09Replace deprecated mnemonics by the correct onesAntonio Niño Díaz1-1/+1
The old mnemonics generate warnings with new versions of rgbds. This patch replaces them by the correct ones. Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com>
2016-06-11remove address commentsYamaArashi1-6/+6
2016-06-11remove address commentsYamaArashi1-6/+6
2016-06-06Split out pikachu engine functions; sprite state data macrospikalaxalt1-1/+1
2016-03-28Complete documentation of bank1eluckytyphlosion1-6/+8
Todo: address comments for data/animations.asm
2015-08-09Replace some hardcoded data sizesdannye1-1/+2
2015-08-05Use more lbdannye1-1/+1
and other clean up
2015-07-24named animation functions/variablesYamaArashi1-3/+3
2015-07-14player animations, emotion bubbles, etc.YamaArashi1-1/+1
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-1/+1
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2014-09-13Commented more sprite and map codeYamaArashi1-3/+3
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-22/+26
2014-05-29Use VRAM constants where applicable.yenatch1-1/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-7/+7
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+88