| Commit message (Collapse) | Author | Age | |
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| * | Merge branch 'master' of https://github.com/pret/pokered | dannye | 2024-10-09 |
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| | * | `dbsprite` is the wrong macro for `WriteOAMBlock` data (#472) | Vortyne | 2024-09-29 |
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| * | | Merge branch 'master' of https://github.com/pret/pokered | dannye | 2024-09-25 |
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| | * | Identify various flag labels and bit constants (#454) | Sylvie | 2024-07-16 |
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| | * | wOAMBuffer -> wShadowOAM (#370) | Colton G. Rushton | 2022-07-09 |
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| * | | wOAMBuffer -> wShadowOAM (#95) | Colton G. Rushton | 2022-07-09 |
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| * | | Merge branch 'master' of https://github.com/pret/pokered | dannye | 2020-11-14 |
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| | * | Fix file modes | dannye | 2020-11-14 |
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| | * | Add comments associating constants with data, and identify some more data | Rangi | 2020-07-20 |
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| | * | Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal | Rangi | 2020-07-17 |
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| | * | Use 'tile' and 'tiles' macros | Rangi | 2020-07-07 |
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| | * | Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow | Rangi | 2020-07-05 |
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| | * | Organize gfx/ | Rangi | 2020-06-27 |
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| | * | sync engine code with pokeyellow | YamaArashi | 2016-06-12 |
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| | * | remove address comments | YamaArashi | 2016-06-11 |
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| * | | Sync with pokered | dannye | 2020-11-04 |
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| * | | sync engine code with pokered | YamaArashi | 2016-06-11 |
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| * | | remove address comments | YamaArashi | 2016-06-11 |
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| * | | engine/trade.asm, trade2.asm, intro.asm, overworld/emotion_bubbles.asm | luckytyphlosion | 2015-12-23 |
| |/ | | | | Also document Func_1681 (GetFarByte) and fix Missingno's dex entry | ||
| * | Replace some hardcoded data sizes | dannye | 2015-08-09 |
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| * | Use more lb | dannye | 2015-08-05 |
| | | | | | and other clean up | ||
| * | player animations, emotion bubbles, etc. | YamaArashi | 2015-07-14 |
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| * | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 2015-07-03 |
| | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | ||
| * | Commented more sprite and map code | YamaArashi | 2014-09-13 |
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| * | Rename predef functions so they aren't excessive in length. | yenatch | 2014-06-16 |
| | | | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway. | ||
| * | Remove redundant dimensions in image filenames. | yenatch | 2014-05-30 |
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| * | Use VRAM constants where applicable. | yenatch | 2014-05-29 |
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| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||
| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 |
