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2020-11-14Fix file modesdannye1-0/+0
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-3/+3
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi1-1/+1
2020-07-05Port two HRAM labels from pokeyellowRangi1-5/+5
2020-07-03Replace raw hex values with HRAM constantsRangi1-7/+7
To do: turn constants into labels and use ldh
2020-07-03Add subdirectories to data/ similar to pokecrystalRangi1-1/+1
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-2/+2
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2016-06-11remove address commentsYamaArashi1-3/+3
2015-08-30No more W_dannye1-7/+7
2015-07-18miscYamaArashi1-5/+5
2014-09-14Commented/labelled misc functionsYamaArashi1-53/+57
2014-09-13Commented more sprite and map codeYamaArashi1-2/+2
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-20/+20
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+129