aboutsummaryrefslogtreecommitdiffstats
path: root/engine/overworld/hidden_objects.asm (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Fix file modesdannye2020-11-141-0/+0
|
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-3/+3
|
* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-051-1/+1
|
* Port two HRAM labels from pokeyellowRangi2020-07-051-5/+5
|
* Replace raw hex values with HRAM constantsRangi2020-07-031-7/+7
| | | | To do: turn constants into labels and use ldh
* Add subdirectories to data/ similar to pokecrystalRangi2020-07-031-1/+1
| | | | Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
* Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-271-2/+2
| | | Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
* remove address commentsYamaArashi2016-06-111-3/+3
|
* No more W_dannye2015-08-301-7/+7
|
* miscYamaArashi2015-07-181-5/+5
|
* Commented/labelled misc functionsYamaArashi2014-09-141-53/+57
|
* Commented more sprite and map codeYamaArashi2014-09-131-2/+2
|
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-20/+20
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+129