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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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engine
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overworld
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map_sprites.asm
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Author
2018-11-18
Rename spritestatedata structs.
luckytyphlosion
2016-06-11
sync engine code with pokered
YamaArashi
2016-06-11
remove address comments
YamaArashi
2016-06-11
remove address comments
YamaArashi
2016-06-06
Split out pikachu engine functions; sprite state data macros
pikalaxalt
2016-06-06
Clean up white space
dannye
2015-11-21
Comment map_sprites.asm
luckytyphlosion
2015-11-21
LoadPokedexTilePatterns and engine/overworld/map_sprites.asm
luckytyphlosion
2015-11-15
engine/menu/start_menu.asm
luckytyphlosion
2015-10-29
overworld item & movement code, cable club code, remove more instances of W_,...
luckytyphlosion
2015-08-30
No more W_
dannye
2015-07-18
fix variable naming
YamaArashi
2015-06-05
Fix EOL to LF to make push requests more doable.
luckytyphlosion
2015-06-04
EOL Windows->UNIX
U-Daniel-PC\Daniel
2015-05-17
Completed home/overworld.asm with other related functions
luckytyphlosion
2015-02-08
Rename some labels
YamaArashi
2015-02-07
Named wram symbols
YamaArashi
2014-05-29
Use VRAM constants where applicable.
yenatch
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel