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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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path:
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engine
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overworld
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map_sprites.asm
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Author
Files
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2020-11-14
Fix file modes
dannye
1
-0
/
+0
2020-08-31
Use constants to delineate map types, and factor out more data
Rangi
1
-1
/
+1
2020-07-17
Update sprite names
Rangi
1
-1
/
+1
2020-07-07
Use 'tile' and 'tiles' macros
Rangi
1
-4
/
+4
2020-07-07
Remove c1x*/c2x* comments, use struct offset constants
Rangi
1
-24
/
+28
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
1
-7
/
+7
2020-07-05
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
Rangi
1
-10
/
+10
2020-07-04
Port pokecrystal's formatting of text commands and special characters
Rangi
1
-1
/
+1
2020-07-04
Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...
Rangi
1
-2
/
+1
2020-07-03
Factor out data/sprites/
Rangi
1
-0
/
+2
2020-07-03
Add subdirectories to data/ similar to pokecrystal
Rangi
1
-1
/
+1
2020-06-27
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Rangi
1
-1
/
+1
2017-12-30
Add space between arguments in assembly instructions and remove redundant a i...
xCrystal
1
-208
/
+208
2017-06-24
Fix typos in comments
dannye
1
-2
/
+2
2016-06-11
remove address comments
YamaArashi
1
-5
/
+5
2015-08-30
No more W_
dannye
1
-14
/
+14
2015-07-18
fix variable naming
YamaArashi
1
-8
/
+8
2015-02-08
Rename some labels
YamaArashi
1
-3
/
+3
2015-02-07
Named wram symbols
YamaArashi
1
-3
/
+3
2014-05-29
Use VRAM constants where applicable.
yenatch
1
-3
/
+3
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-13
/
+13
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
1
-0
/
+440