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2020-11-14Fix file modesdannye1-0/+0
2020-08-31Use constants to delineate map types, and factor out more dataRangi1-1/+1
2020-07-17Update sprite namesRangi1-1/+1
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
2020-07-07Use 'tile' and 'tiles' macrosRangi1-4/+4
2020-07-07Remove c1x*/c2x* comments, use struct offset constantsRangi1-24/+28
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-7/+7
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi1-10/+10
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-1/+1
2020-07-04Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵Rangi1-2/+1
by rgbds 0.4.0)
2020-07-03Factor out data/sprites/Rangi1-0/+2
2020-07-03Add subdirectories to data/ similar to pokecrystalRangi1-1/+1
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-1/+1
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2017-12-30Add space between arguments in assembly instructions and remove redundant a ↵xCrystal1-208/+208
in instructions like add a, x
2017-06-24Fix typos in commentsdannye1-2/+2
2016-06-11remove address commentsYamaArashi1-5/+5
2015-08-30No more W_dannye1-14/+14
2015-07-18fix variable namingYamaArashi1-8/+8
2015-02-08Rename some labelsYamaArashi1-3/+3
2015-02-07Named wram symbolsYamaArashi1-3/+3
2014-05-29Use VRAM constants where applicable.yenatch1-3/+3
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-13/+13
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+440