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2020-08-17Identify some map object related constantsRangi1-41/+41
2020-07-16Reformat map scripts' coordinate and movement dataRangi1-1/+1
'dbmapcoord' has X, Y order like other coordinate-related data macros
2020-07-07Remove c1x*/c2x* comments, use struct offset constantsRangi1-96/+103
2020-07-07Sync coordinate macros with pokecrystalRangi1-2/+2
2020-07-07Use HIGH() and LOW()Rangi1-11/+11
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-52/+52
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi1-25/+25
2020-07-03Replace raw hex values with HRAM constantsRangi1-2/+2
To do: turn constants into labels and use ldh
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi1-42/+42
2020-05-01Fix comment from Y pos to X posAkatsuki-py1-1/+1
2019-07-07Replace some hard-coded values with constantsRangi1-7/+9
2017-06-24Fix typos in commentsdannye1-4/+4
2016-06-12sync tileset WRAM labelsYamaArashi1-2/+2
2016-06-12sync engine code with pokeyellowYamaArashi1-10/+9
2016-06-11remove address commentsYamaArashi1-23/+23
2016-01-29Macrofy sprite status data in WRA0PikalaxALT1-3/+3
2015-08-30No more W_dannye1-9/+9
2015-08-29documented flags and misc. fixesYamaArashi1-3/+8
2015-07-19namingYamaArashi1-13/+13
2015-07-18miscYamaArashi1-9/+8
2015-07-18Consolidate coord macrosdannye1-1/+1
2015-07-17More direction constantsdannye1-2/+2
facing directions, npc movement, joypad
2015-07-15more movement stuffYamaArashi1-12/+16
2015-07-15commented movement stuffYamaArashi1-111/+123
2015-07-14Use more screen dimension constantsdannye1-2/+2
2015-07-14Use more *Coorddannye1-1/+1
also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
2015-07-04Start using text predef macrosdannye1-18/+18
also sprite direction constants
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-10/+10
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-02-08Rename some labelsYamaArashi1-2/+2
2015-02-07Named wram symbolsYamaArashi1-2/+2
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-6/+8
2014-09-08Add comments regarding menus and spritesYamaArashi1-7/+10
2014-07-28Commented functionYamaArashi1-4/+4
- Named and commented Func_4c70. - Removed gfx/diagonal_lines.png, which is not actually graphics.
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-2/+1
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-2/+1
2014-06-16Remove generated "indirect jump" comments.yenatch1-1/+1
The destination is obvious when using the predef macro.
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-41/+41
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Split out overworld object movement.yenatch1-0/+858