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2020-11-04Sync with pokereddannye1-270/+0
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-292/+0
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-6/+6
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-05-20Sync with pokereddannye1-1/+1
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi1-1/+1
Polished Map
2017-10-29Catch a missed hide/show IDdannye1-1/+1
2016-06-11remove address commentsYamaArashi1-19/+19
2016-06-11remove address commentsYamaArashi1-21/+21
2016-05-23Bank7 misc functionsluckytyphlosion1-2/+2
Also delete gfx/intro_nido pngs (aren't used in the build)
2016-05-22Ledgespikalaxalt1-4/+0
2016-05-22Pewter gym guys (moved to bank 6, no longer a predef?)pikalaxalt1-4/+108
2016-05-21Oh wait, there's predef_const declarations. Huh.pikalaxalt1-6/+2
2016-05-21Some work on disassembling npc movement scripts (aka informed copy/paste ↵pikalaxalt1-147/+29
from red)
2015-12-29More BankF documentationluckytyphlosion1-1/+1
Also introduce bit direction constants and setpal macros
2015-10-29overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion1-2/+2
W_, add PIKAHAPPY_TRADE Also make replace.sh take args
2015-08-30No more W_dannye1-3/+3
2015-08-10No more $C8dannye1-3/+3
Use OPP_ constants separate from trainer constants since valid opponents can be all Pokemon and trainers
2015-08-08commented audio codeYamaArashi1-6/+6
2015-07-25yet more namingYamaArashi1-3/+3
2015-07-24more naming variablesYamaArashi1-1/+1
2015-07-17intro stuffYamaArashi1-1/+1
2015-07-15more movement stuffYamaArashi1-46/+52
2015-07-15commented movement stuffYamaArashi1-1/+1
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-2/+2
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2014-09-14Commented/labelled misc functionsYamaArashi1-7/+6
2014-09-13Commented more sprite and map codeYamaArashi1-10/+10
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-69/+69
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-8/+4
2014-06-16Remove generated "indirect jump" comments.yenatch1-1/+1
The destination is obvious when using the predef macro.
2014-06-09Clean up music bank referencesU-Fish-PC\Daniel1-2/+2
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-74/+74
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Rename joypad registers.yenatch1-2/+2
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+291