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* overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion2015-10-291-2/+2
| | | | | | W_, add PIKAHAPPY_TRADE Also make replace.sh take args
* No more $C8dannye2015-08-101-3/+3
| | | | | Use OPP_ constants separate from trainer constants since valid opponents can be all Pokemon and trainers
* commented audio codeYamaArashi2015-08-081-6/+6
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* yet more namingYamaArashi2015-07-251-3/+3
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* more naming variablesYamaArashi2015-07-241-1/+1
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* intro stuffYamaArashi2015-07-171-1/+1
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* more movement stuffYamaArashi2015-07-151-46/+52
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* commented movement stuffYamaArashi2015-07-151-1/+1
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* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-2/+2
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Commented/labelled misc functionsYamaArashi2014-09-141-7/+6
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* Commented more sprite and map codeYamaArashi2014-09-131-10/+10
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* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-69/+69
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* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-8/+4
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* Remove generated "indirect jump" comments.yenatch2014-06-161-1/+1
| | | | The destination is obvious when using the predef macro.
* Clean up music bank referencesU-Fish-PC\Daniel2014-06-091-2/+2
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-74/+74
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Rename joypad registers.yenatch2014-05-251-2/+2
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* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+291