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2020-07-07Sync coordinate macros with pokecrystalRangi1-15/+15
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi1-1/+1
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-13/+13
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi1-6/+6
2020-07-03Replace raw hex values with HRAM constantsRangi1-16/+16
To do: turn constants into labels and use ldh
2020-07-03Add subdirectories to data/ similar to pokecrystalRangi1-3/+3
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-6/+6
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-06-23Move more tables from engine/ to data/Rangi1-22/+6
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi1-6/+6
Polished Map
2017-06-09Replace deprecated mnemonics by the correct onesAntonio Niño Díaz1-1/+1
The old mnemonics generate warnings with new versions of rgbds. This patch replaces them by the correct ones. Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com>
2016-12-31split code out of main.asmYamaArashi1-0/+463