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2020-11-04Sync with pokereddannye1-149/+0
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-68/+0
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-1/+1
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-05-20Sync with pokereddannye1-2/+2
2016-07-18Clean up text commandsdannye1-2/+2
2016-06-11remove address commentsYamaArashi1-10/+10
2016-06-11remove address commentsYamaArashi1-6/+6
2016-06-08More on Pikachu emotionspikalaxalt1-1/+1
2016-06-08Pikapic animation function labelspikalaxalt1-2/+2
2016-06-06Split out pikachu engine functions; sprite state data macrospikalaxalt1-1/+1
2016-06-06Clean up white spacedannye1-3/+3
2016-05-31Vermilion Fan Clubpikalaxalt1-4/+4
2016-05-29Pewter Pokecenterpikalaxalt1-4/+4
2015-12-29More BankF documentationluckytyphlosion1-4/+4
Also introduce bit direction constants and setpal macros
2015-11-21Comment map_sprites.asmluckytyphlosion1-1/+1
2015-11-07engine/overworld/pokecenter.asmluckytyphlosion1-16/+97
2015-08-08commented audio codeYamaArashi1-6/+6
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-1/+1
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2014-06-16Use macros to define predefs.yenatch1-1/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-8/+8
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+68