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2020-11-14Fix file modesdannye1-0/+0
2020-07-07Remove c1x*/c2x* comments, use struct offset constantsRangi1-32/+32
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-14/+14
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi1-14/+14
2020-07-03Replace raw hex values with HRAM constantsRangi1-8/+8
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi1-6/+6
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-0/+0
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-5/+5
2016-06-12sync engine code with pokeyellowYamaArashi1-27/+27
2016-06-11remove address commentsYamaArashi1-11/+11
2015-08-30No more W_dannye1-1/+1
2015-07-25yet more namingYamaArashi1-8/+8
2015-07-23clean up wram aliasesYamaArashi1-1/+1
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-12/+12
2014-09-13Commented more sprite and map codeYamaArashi1-6/+6
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-28/+30
2014-06-16Rename predef functions so they aren't excessive in length.yenatch1-1/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-46/+46
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+347