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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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engine
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overworld
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trainer_sight.asm
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2020-11-14
Fix file modes
dannye
1
-0
/
+0
2020-07-07
Remove c1x*/c2x* comments, use struct offset constants
Rangi
1
-32
/
+32
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
1
-14
/
+14
2020-07-05
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
Rangi
1
-14
/
+14
2020-07-03
Replace raw hex values with HRAM constants
Rangi
1
-8
/
+8
2020-07-03
H_CONSTANTNAMES -> hConstantNames
Rangi
1
-6
/
+6
2020-07-02
Add subdirectories to engine/ similar to pokecrystal
Rangi
1
-0
/
+0
2020-06-27
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Rangi
1
-5
/
+5
2016-06-12
sync engine code with pokeyellow
YamaArashi
1
-27
/
+27
2016-06-11
remove address comments
YamaArashi
1
-11
/
+11
2015-08-30
No more W_
dannye
1
-1
/
+1
2015-07-25
yet more naming
YamaArashi
1
-8
/
+8
2015-07-23
clean up wram aliases
YamaArashi
1
-1
/
+1
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
1
-12
/
+12
2014-09-13
Commented more sprite and map code
YamaArashi
1
-6
/
+6
2014-09-09
Labelled and commented mostly sprite-related things
YamaArashi
1
-28
/
+30
2014-06-16
Rename predef functions so they aren't excessive in length.
yenatch
1
-1
/
+1
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-46
/
+46
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
1
-0
/
+347