| Commit message (Expand) | Author | Files | Lines | |
|---|---|---|---|---|
| 2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | 1 | -349/+0 |
| 2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 1 | -5/+5 |
| 2016-06-12 | sync engine code with pokeyellow | YamaArashi | 1 | -27/+27 |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -11/+11 |
| 2015-08-30 | No more W_ | dannye | 1 | -1/+1 |
| 2015-07-25 | yet more naming | YamaArashi | 1 | -8/+8 |
| 2015-07-23 | clean up wram aliases | YamaArashi | 1 | -1/+1 |
| 2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 1 | -12/+12 |
| 2014-09-13 | Commented more sprite and map code | YamaArashi | 1 | -6/+6 |
| 2014-09-09 | Labelled and commented mostly sprite-related things | YamaArashi | 1 | -28/+30 |
| 2014-06-16 | Rename predef functions so they aren't excessive in length. | yenatch | 1 | -1/+1 |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -46/+46 |
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+347 |
