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* Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-271-5/+5
| | | Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
* sync engine code with pokeyellowYamaArashi2016-06-121-27/+27
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* remove address commentsYamaArashi2016-06-111-11/+11
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* No more W_dannye2015-08-301-1/+1
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* yet more namingYamaArashi2015-07-251-8/+8
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* clean up wram aliasesYamaArashi2015-07-231-1/+1
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* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-12/+12
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Commented more sprite and map codeYamaArashi2014-09-131-6/+6
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* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-28/+30
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* Rename predef functions so they aren't excessive in length.yenatch2014-06-161-1/+1
| | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-46/+46
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+347