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2026-07-15explore: don't hide the player (fixes glitchy orphaned Pikachu)Ash Ketchum
2026-07-15explore: hide player (camera) + fix menu closeAsh Ketchum
2026-07-15warp: polish menu (clear bg + hide sprites), 13 destinations, kill the birdAsh Ketchum
2026-01-07Use macros to enforce "hidden object" constraints, and rename them to "hidden...Rangi
2026-01-07Use macros to enforce "missable/hide/show object" constraints, and rename the...Rangi
2025-12-15Comment more unreferenced local labels (#550)Narishma-gb
2025-11-25Avoid magic numbers for most `CopyData` calls (#542)Rangi
2025-11-18Use more hardware and graphics constants (#532)Narishma-gb
2025-11-12Use features of RGBDS 1.0.0 (#537)Rangi
2025-09-26Revise some RAM buffer constantsRangi
2025-09-03Label and constant cleanup (#528)Narishma-gb
2025-06-30Use combined hardware constantsRangi42
2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi
2025-05-09Fix sprite data comment (#507)Vortyne
2025-01-30Fix some label typos, and add some constants instead of raw numbers (#492)Narishma-gb
2025-01-28Consistently capitalize `ASSERT` directives (#489)Rangi
2025-01-23Identify unnamed functions in map_sprites.asm (#126)Engezerstorung
2024-10-07`FreezeEnemyTrainerSprite` -> `SetEnemyTrainerToStayAndFaceAnyDirection`Vortyne
2024-09-29`dbsprite` is the wrong macro for `WriteOAMBlock` data (#472)Vortyne
2024-09-29Rename off-by-one wram labelsdannye
2024-09-24Identify more bit flags (#465)Sylvie
2024-09-23Identify more flag bits (#464)Sylvie
2024-09-18Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie
2024-08-04Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457)Sylvie
2024-07-16Identify various flag labels and bit constants (#454)Sylvie
2024-06-15Identify some unused WRAM variables (#453)Sylvie
2023-11-22Delete a couple EOL whitespace.vulcandth
2023-11-21Fix a few usages of EFFECTIVEdannye
2023-11-21Fix inaccurate comment in UpdateNPCSpriteRangi42
2023-11-20Identify `wSavedCoordIndex` and its other usagesRangi42
2023-11-20Add `bigdw` and `dc` data macrosRangi42
2023-11-20Identify the unnamed HRAM variables and one WRAM label (#438)Vortyne
2023-11-19Name unnamed labels in seafoam islands and pokemon mansion script files (#435)Vortyne
2023-07-15Thoroughly document debug code (#410)SatoMew
2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth
2022-09-26Revert PR #395Rangi
2022-09-26Bug: Sprites can receive the wrong movement byte (#395)Vortyne
2022-09-25Change names of move subanimations to be meaningful (#389)BlueZangoose
2022-09-24Use a SPRITE_SET_LENGTH constantRangi
2022-09-24Add constants and table macros for the map sprite sets (#392)Rangi
2022-08-11Use the same music headers as pokecrystal (#382)Rangi
2022-07-10Identify some `.asm_*` labelsRangi
2022-07-10Identify some `.asm_*` labelsRangi
2022-07-09wOAMBuffer -> wShadowOAM (#95)Colton G. Rushton
2022-07-09wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton
2022-06-06RGBDS syntax updates (#86)vulcandth
2022-06-06RGBDS syntax updates (#358)vulcandth
2021-05-31Reformat MoveBoulderDustFunctionPointerTableRangi
2021-05-31Change name wSeaRoutesWildMons to wWaterMons in WRAMYoann Fievez
2021-05-18Standardize names of wild maps entitiesYoann Fievez