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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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2026-07-15
explore: don't hide the player (fixes glitchy orphaned Pikachu)
Ash Ketchum
2026-07-15
explore: hide player (camera) + fix menu close
Ash Ketchum
2026-07-15
warp: polish menu (clear bg + hide sprites), 13 destinations, kill the bird
Ash Ketchum
2026-01-07
Use macros to enforce "hidden object" constraints, and rename them to "hidden...
Rangi
2026-01-07
Use macros to enforce "missable/hide/show object" constraints, and rename the...
Rangi
2025-12-15
Comment more unreferenced local labels (#550)
Narishma-gb
2025-11-25
Avoid magic numbers for most `CopyData` calls (#542)
Rangi
2025-11-18
Use more hardware and graphics constants (#532)
Narishma-gb
2025-11-12
Use features of RGBDS 1.0.0 (#537)
Rangi
2025-09-26
Revise some RAM buffer constants
Rangi
2025-09-03
Label and constant cleanup (#528)
Narishma-gb
2025-06-30
Use combined hardware constants
Rangi42
2025-06-30
Replace hardware_constants.asm with hardware.inc (#511)
Rangi
2025-05-09
Fix sprite data comment (#507)
Vortyne
2025-01-30
Fix some label typos, and add some constants instead of raw numbers (#492)
Narishma-gb
2025-01-28
Consistently capitalize `ASSERT` directives (#489)
Rangi
2025-01-23
Identify unnamed functions in map_sprites.asm (#126)
Engezerstorung
2024-10-07
`FreezeEnemyTrainerSprite` -> `SetEnemyTrainerToStayAndFaceAnyDirection`
Vortyne
2024-09-29
`dbsprite` is the wrong macro for `WriteOAMBlock` data (#472)
Vortyne
2024-09-29
Rename off-by-one wram labels
dannye
2024-09-24
Identify more bit flags (#465)
Sylvie
2024-09-23
Identify more flag bits (#464)
Sylvie
2024-09-18
Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)
Sylvie
2024-08-04
Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457)
Sylvie
2024-07-16
Identify various flag labels and bit constants (#454)
Sylvie
2024-06-15
Identify some unused WRAM variables (#453)
Sylvie
2023-11-22
Delete a couple EOL whitespace.
vulcandth
2023-11-21
Fix a few usages of EFFECTIVE
dannye
2023-11-21
Fix inaccurate comment in UpdateNPCSprite
Rangi42
2023-11-20
Identify `wSavedCoordIndex` and its other usages
Rangi42
2023-11-20
Add `bigdw` and `dc` data macros
Rangi42
2023-11-20
Identify the unnamed HRAM variables and one WRAM label (#438)
Vortyne
2023-11-19
Name unnamed labels in seafoam islands and pokemon mansion script files (#435)
Vortyne
2023-07-15
Thoroughly document debug code (#410)
SatoMew
2023-07-13
Add macros, constants, and labels for map scripts and text (#367)
vulcandth
2022-09-26
Revert PR #395
Rangi
2022-09-26
Bug: Sprites can receive the wrong movement byte (#395)
Vortyne
2022-09-25
Change names of move subanimations to be meaningful (#389)
BlueZangoose
2022-09-24
Use a SPRITE_SET_LENGTH constant
Rangi
2022-09-24
Add constants and table macros for the map sprite sets (#392)
Rangi
2022-08-11
Use the same music headers as pokecrystal (#382)
Rangi
2022-07-10
Identify some `.asm_*` labels
Rangi
2022-07-10
Identify some `.asm_*` labels
Rangi
2022-07-09
wOAMBuffer -> wShadowOAM (#95)
Colton G. Rushton
2022-07-09
wOAMBuffer -> wShadowOAM (#370)
Colton G. Rushton
2022-06-06
RGBDS syntax updates (#86)
vulcandth
2022-06-06
RGBDS syntax updates (#358)
vulcandth
2021-05-31
Reformat MoveBoulderDustFunctionPointerTable
Rangi
2021-05-31
Change name wSeaRoutesWildMons to wWaterMons in WRAM
Yoann Fievez
2021-05-18
Standardize names of wild maps entities
Yoann Fievez
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