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2015-06-12Hardcoded audio bank referencesU-Daniel-PC\Daniel1-1/+1
2015-04-01Rename battle files and split move effects Part 1xCrystal1-0/+16
2015-03-13relabel and add commentYamaArashi1-1/+1
2015-03-13commented mon_party_sprites.asmYamaArashi1-1/+1
2015-02-08Rename some labelsYamaArashi2-5/+5
2015-02-07Named wram symbolsYamaArashi3-9/+9
2015-02-07commented battle stuffYamaArashi1-8/+9
2015-02-07commented menu stuffYamaArashi1-7/+7
2015-02-07serial/trade/miscYamaArashi3-79/+79
2015-01-27Fix some sfx idsU-Daniel-PC\Daniel1-1/+1
2015-01-22Clean up white space, fix label typoU-Daniel-PC\Daniel1-1/+1
2014-09-23Rename hVBlank* constants to h*.yenatch1-3/+3
2014-09-14Commented/labelled misc functionsYamaArashi5-93/+102
2014-09-13Commented more sprite and map codeYamaArashi15-235/+241
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi11-170/+179
2014-09-08Add comments regarding menus and spritesYamaArashi2-10/+13
2014-08-08Labelled many functions/variablesYamaArashi2-6/+6
2014-07-28Commented functionYamaArashi1-4/+4
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel6-14/+7
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch7-32/+16
2014-06-16Use macros to define predefs.yenatch1-1/+1
2014-06-16Rename predef functions so they aren't excessive in length.yenatch4-4/+4
2014-06-16Remove generated "indirect jump" comments.yenatch5-6/+6
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch2-2/+2
2014-06-09Clean up music bank referencesU-Fish-PC\Daniel2-3/+3
2014-05-30Remove redundant dimensions in image filenames.yenatch1-1/+1
2014-05-29Use VRAM constants where applicable.yenatch7-25/+25
2014-05-26Remove most static wram addresses. Use labels instead.yenatch24-484/+484
2014-05-25Split out item fragment code.yenatch1-0/+55
2014-05-25Split out overworld object movement.yenatch1-0/+858
2014-05-25Try to clean up PrepareOAMData.yenatch1-0/+178
2014-05-25Label BCD math predefs.yenatch1-1/+1
2014-05-25Rename joypad registers.yenatch3-8/+8
2014-05-23Comment some more bank 0 functions.yenatch1-1/+1
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel22-0/+3647