| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2021-04-17 | Use rgbds 0.5.0 features: | Rangi | 1 | -2/+2 | |
| - FOR loops - {interpolation} - REDEF EQUS - \# for all macro args | |||||
| 2020-11-29 | Delete unnecessary comment | SatoMew | 1 | -1/+1 | |
| 2020-11-29 | Label and document hFFD7 more accurately | SatoMew | 2 | -4/+4 | |
| 2020-11-14 | Fix file modes | dannye | 14 | -0/+0 | |
| 2020-11-06 | Identify wSpriteStateData[12] offset uses | Rangi | 1 | -4/+4 | |
| 2020-11-06 | Define OAM_HIGH_PALS for %100 in OAM attributes | Rangi | 2 | -9/+9 | |
| 2020-11-06 | Sync more with pokeyellow | Rangi | 1 | -1/+1 | |
| 2020-11-05 | Organize home and macro code | Rangi | 2 | -2/+2 | |
| 2020-11-04 | Start reorganizing pokeyellow | Rangi | 5 | -8/+69 | |
| 2020-11-04 | Sync with pokered | dannye | 42 | -2611/+1252 | |
| 2020-10-19 | Some formatting changes | Rangi | 2 | -5/+10 | |
| 2020-08-31 | Use constants to delineate map types, and factor out more data | Rangi | 2 | -2/+2 | |
| 2020-08-17 | Identify some map object related constants | Rangi | 1 | -41/+41 | |
| 2020-07-20 | Add comments associating constants with data, and identify some more data | Rangi | 1 | -0/+1 | |
| 2020-07-17 | Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal | Rangi | 5 | -21/+19 | |
| 2020-07-17 | SONY -> RIVAL | Rangi | 1 | -3/+3 | |
| 2020-07-17 | Update sprite names | Rangi | 1 | -1/+1 | |
| These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible | |||||
| 2020-07-16 | Reformat map scripts' coordinate and movement data | Rangi | 2 | -40/+40 | |
| 'dbmapcoord' has X, Y order like other coordinate-related data macros | |||||
| 2020-07-15 | Disassemble the BLUEMONS.GB debug ROM | Rangi | 1 | -1/+1 | |
| 2020-07-14 | Factor out spinner tiles from RocketHideoutB2F since they're also used by ↵ | Rangi | 1 | -0/+65 | |
| ViridianGym, and to make their data and code more accessible | |||||
| 2020-07-07 | Use 'tile' and 'tiles' macros | Rangi | 7 | -44/+40 | |
| 2020-07-07 | Remove c1x*/c2x* comments, use struct offset constants | Rangi | 6 | -196/+209 | |
| 2020-07-07 | Sync coordinate macros with pokecrystal | Rangi | 5 | -20/+20 | |
| 2020-07-07 | Use HIGH() and LOW() | Rangi | 3 | -14/+14 | |
| 2020-07-06 | callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar | Rangi | 4 | -4/+4 | |
| 2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | 22 | -210/+210 | |
| 2020-07-06 | Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, ↵ | Rangi | 1 | -2/+2 | |
| MACRO/ENDM, etc) | |||||
| 2020-07-05 | Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow | Rangi | 14 | -90/+90 | |
| 2020-07-05 | Port two HRAM labels from pokeyellow | Rangi | 1 | -5/+5 | |
| 2020-07-05 | Logical spacing in data/sgb/sgb_palettes.asm | Rangi | 2 | -2/+2 | |
| 2020-07-05 | Update map hide/show data labels | Rangi | 1 | -7/+7 | |
| Fixes #235 | |||||
| 2020-07-04 | Port pokecrystal's formatting of text commands and special characters | Rangi | 4 | -19/+19 | |
| 2020-07-04 | Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵ | Rangi | 2 | -5/+4 | |
| by rgbds 0.4.0) | |||||
| 2020-07-03 | Replace raw hex values with HRAM constants | Rangi | 8 | -62/+62 | |
| To do: turn constants into labels and use ldh | |||||
| 2020-07-03 | H_CONSTANTNAMES -> hConstantNames | Rangi | 9 | -71/+71 | |
| 2020-07-03 | Factor out data/sprites/ | Rangi | 1 | -0/+2 | |
| 2020-07-03 | Organize macros/ like pokecrystal | Rangi | 2 | -4/+4 | |
| While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code. | |||||
| 2020-07-03 | Add subdirectories to data/ similar to pokecrystal | Rangi | 10 | -13/+13 | |
| Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/. | |||||
| 2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | 21 | -1455/+375 | |
| 2020-06-27 | Organize gfx/ | Rangi | 4 | -7/+9 | |
| 2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 22 | -46/+46 | |
| Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | |||||
| 2020-06-23 | Move more tables from engine/ to data/ | Rangi | 7 | -109/+13 | |
| This also splits the end of engine/battle/core.asm into engine/battle/effects.asm. | |||||
| 2020-05-24 | use rept macro | akatsuki-py | 1 | -9/+2 | |
| 2020-05-20 | Sync with pokered | dannye | 28 | -988/+704 | |
| 2020-05-03 | Port pull request #234 from pokered, and fix bloated Pikachu images | CelestialAmber | 1 | -1/+1 | |
| 2020-05-01 | Fix comment from Y pos to X pos | Akatsuki-py | 1 | -1/+1 | |
| 2019-07-27 | Update audio macro names | dannye | 1 | -1/+1 | |
| change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names | |||||
| 2019-07-07 | Replace some hard-coded values with constants | Rangi | 1 | -7/+9 | |
| 2019-01-01 | Rename map files, labels, and constants to be consistent and work with ↵ | Rangi | 4 | -11/+11 | |
| Polished Map | |||||
| 2018-11-18 | Rename spritestatedata structs. | luckytyphlosion | 10 | -19/+19 | |
