| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 7 days | explore: don't hide the player (fixes glitchy orphaned Pikachu) | Ash Ketchum | 1 | -3/+0 | |
| Hiding the player left the Yellow Pikachu follower visible and chasing an invisible player -- that's the 'glitchy sprite', and with no visible player the movement looked like it wasn't responding. Reverted the UpdatePlayerSprite hide hook. EXPLORE is now a plain visible noclip ghost-walk: you (and Pikachu) glide through walls and across map seams, and control is obvious. Verified tap-by-tap movement in every direction, through Pallet's fence. | |||||
| 7 days | explore: hide player (camera) + fix menu close | Ash Ketchum | 1 | -0/+3 | |
| - UpdatePlayerSprite: when wSlopNoclip is set, jump to .disableSprite so the player sprite is hidden -> true free-roam camera (bankable bank, no ROM0 cost). - SlopExplore was returning carry-set into .exitProceed, which bare-returns and assumes a warp will redraw the screen; since noclip doesn't warp, the menu window lingered. Now it closes like the B path (SlopMenuRestoreFlags + push bank + jp CloseTextDisplay) so the overworld is rebuilt cleanly. - SL0P.md: document EXPLORE noclip camera + the hooks. Verified A/B in Pallet: noclip on -> player gone, walls/seams passable; off -> player back, collision restored, menu closes cleanly. | |||||
| 7 days | warp: polish menu (clear bg + hide sprites), 13 destinations, kill the bird | Ash Ketchum | 1 | -1/+1 | |
| - Hide the overworld behind the menu: wUpdateSpritesEnabled=$ff + ClearSprites + ClearScreen so no map tiles or NPCs bleed through. - Single-space the list via BIT_SINGLE_SPACED_LINES + BIT_DOUBLE_SPACED_MENU (restored on exit) so all 13 fly destinations fit: the 11 towns + Route 4 + Route 10 (every map with FlyWarpData coords). - No more bird: don't set BIT_USED_FLY (teleport-in instead of fly-in), and redirect _LeaveMapAnim's .flyAnimation to the plain warp-pad fade. Verified 0 sprites active through the warp transition. | |||||
| 2026-01-07 | Use macros to enforce "hidden object" constraints, and rename them to ↵ | Rangi | 1 | -17/+17 | |
| "hidden events" (#559) | |||||
| 2026-01-07 | Use macros to enforce "missable/hide/show object" constraints, and rename ↵ | Rangi | 3 | -43/+44 | |
| them to "toggleable objects" (#557) | |||||
| 2025-12-15 | Comment more unreferenced local labels (#550) | Narishma-gb | 5 | -12/+13 | |
| 2025-11-25 | Avoid magic numbers for most `CopyData` calls (#542) | Rangi | 2 | -6/+6 | |
| 2025-11-18 | Use more hardware and graphics constants (#532) | Narishma-gb | 4 | -9/+9 | |
| - Use `OBJ_SIZE` and `TILE_SIZE` from hardware.inc. - `SPRITESTATEDATA1_LENGTH`, `NUM_SPRITESTATEDATA_STRUCTS` and `TILE_1BPP_SIZE` are used in some places. - Highlight an oversight in `OakSpeech` where several direct MBC bank switches are requested. - Remove redundant comments in home/overworld.asm. - Add unreferenced `FillBgMap` function to avoid a byte of dead code. - Some constants added in wram.asm. - Correctly separate the commented code in `SaveMainData`. | |||||
| 2025-11-12 | Use features of RGBDS 1.0.0 (#537) | Rangi | 1 | -1/+1 | |
| 2025-09-26 | Revise some RAM buffer constants | Rangi | 1 | -3/+3 | |
| 2025-09-03 | Label and constant cleanup (#528) | Narishma-gb | 1 | -3/+0 | |
| * Label cleanup, add some constants instead of raw numbers * Rename load/save game functions to be more explicit | |||||
| 2025-06-30 | Use combined hardware constants | Rangi42 | 3 | -4/+4 | |
| 2025-06-30 | Replace hardware_constants.asm with hardware.inc (#511) | Rangi | 9 | -46/+46 | |
| 2025-05-09 | Fix sprite data comment (#507) | Vortyne | 1 | -2/+2 | |
| Reduces confusion if someone edits this file since the wrong byte was commented | |||||
| 2025-01-30 | Fix some label typos, and add some constants instead of raw numbers (#492) | Narishma-gb | 1 | -5/+5 | |
| 2025-01-28 | Consistently capitalize `ASSERT` directives (#489) | Rangi | 1 | -1/+1 | |
| 2025-01-23 | Identify unnamed functions in map_sprites.asm (#126) | Engezerstorung | 1 | -7/+7 | |
| Also fix a label name | |||||
| 2024-10-07 | `FreezeEnemyTrainerSprite` -> `SetEnemyTrainerToStayAndFaceAnyDirection` | Vortyne | 1 | -3/+3 | |
| 2024-09-29 | `dbsprite` is the wrong macro for `WriteOAMBlock` data (#472) | Vortyne | 3 | -12/+21 | |
| 2024-09-29 | Rename off-by-one wram labels | dannye | 1 | -2/+2 | |
| 2024-09-24 | Identify more bit flags (#465) | Sylvie | 4 | -11/+19 | |
| * Identify more bit flags * Space | |||||
| 2024-09-23 | Identify more flag bits (#464) | Sylvie | 5 | -22/+22 | |
| 2024-09-18 | Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462) | Sylvie | 1 | -3/+3 | |
| Also identify `wPPUpCountAndMaxPP` | |||||
| 2024-08-04 | Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457) | Sylvie | 1 | -1/+1 | |
| 2024-07-16 | Identify various flag labels and bit constants (#454) | Sylvie | 12 | -143/+142 | |
| 2024-06-15 | Identify some unused WRAM variables (#453) | Sylvie | 3 | -4/+4 | |
| 2023-11-22 | Delete a couple EOL whitespace. | vulcandth | 1 | -1/+1 | |
| 2023-11-21 | Fix a few usages of EFFECTIVE | dannye | 1 | -1/+1 | |
| 2023-11-21 | Fix inaccurate comment in UpdateNPCSprite | Rangi42 | 1 | -2/+2 | |
| Fixes #404 | |||||
| 2023-11-20 | Identify `wSavedCoordIndex` and its other usages | Rangi42 | 2 | -3/+3 | |
| 2023-11-20 | Add `bigdw` and `dc` data macros | Rangi42 | 1 | -16/+3 | |
| 2023-11-20 | Identify the unnamed HRAM variables and one WRAM label (#438) | Vortyne | 1 | -19/+19 | |
| 2023-11-19 | Name unnamed labels in seafoam islands and pokemon mansion script files (#435) | Vortyne | 1 | -1/+1 | |
| * Update PokemonMansion1F.asm * Name unnamed seafoam/mansion labels | |||||
| 2023-07-15 | Thoroughly document debug code (#410) | SatoMew | 1 | -31/+30 | |
| 2023-07-13 | Add macros, constants, and labels for map scripts and text (#367) | vulcandth | 3 | -5/+5 | |
| This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified. | |||||
| 2022-09-26 | Revert PR #395 | Rangi | 1 | -1/+1 | |
| 2022-09-26 | Bug: Sprites can receive the wrong movement byte (#395) | Vortyne | 1 | -1/+1 | |
| Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com> | |||||
| 2022-09-25 | Change names of move subanimations to be meaningful (#389) | BlueZangoose | 1 | -2/+2 | |
| Co-authored-by: Rangi <remy.oukaour+rangi42@gmail.com> | |||||
| 2022-09-24 | Use a SPRITE_SET_LENGTH constant | Rangi | 1 | -4/+4 | |
| 2022-09-24 | Add constants and table macros for the map sprite sets (#392) | Rangi | 1 | -34/+38 | |
| Fixes #391 | |||||
| 2022-08-11 | Use the same music headers as pokecrystal (#382) | Rangi | 1 | -1/+1 | |
| 2022-07-10 | Identify some `.asm_*` labels | Rangi | 4 | -15/+15 | |
| 2022-07-10 | Identify some `.asm_*` labels | Rangi | 6 | -21/+21 | |
| 2022-07-09 | wOAMBuffer -> wShadowOAM (#95) | Colton G. Rushton | 7 | -33/+33 | |
| 2022-07-09 | wOAMBuffer -> wShadowOAM (#370) | Colton G. Rushton | 6 | -30/+30 | |
| 2022-06-06 | RGBDS syntax updates (#86) | vulcandth | 4 | -4/+4 | |
| New MACRO and DEF syntax | |||||
| 2022-06-06 | RGBDS syntax updates (#358) | vulcandth | 3 | -3/+3 | |
| New MACRO and DEF syntax | |||||
| 2021-05-31 | Reformat MoveBoulderDustFunctionPointerTable | Rangi | 1 | -15/+9 | |
| 2021-05-31 | Change name wSeaRoutesWildMons to wWaterMons in WRAM | Yoann Fievez | 1 | -1/+1 | |
| 2021-05-18 | Standardize names of wild maps entities | Yoann Fievez | 1 | -1/+1 | |
| Standardize the name of entities of maps for wild pokemon | |||||
