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* Rename predef functions so they aren't excessive in length.yenatch2014-06-164-4/+4
| | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
* Remove generated "indirect jump" comments.yenatch2014-06-165-6/+6
| | | | The destination is obvious when using the predef macro.
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-142-2/+2
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* Clean up music bank referencesU-Fish-PC\Daniel2014-06-092-3/+3
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* Remove redundant dimensions in image filenames.yenatch2014-05-301-1/+1
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* Use VRAM constants where applicable.yenatch2014-05-297-25/+25
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-2624-484/+484
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Split out item fragment code.yenatch2014-05-251-0/+55
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* Split out overworld object movement.yenatch2014-05-251-0/+858
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* Try to clean up PrepareOAMData.yenatch2014-05-251-0/+178
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* Label BCD math predefs.yenatch2014-05-251-1/+1
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* Rename joypad registers.yenatch2014-05-253-8/+8
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* Comment some more bank 0 functions.yenatch2014-05-231-1/+1
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* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-2222-0/+3647