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* Fix file modesdannye2020-11-14
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* Sync more with pokeyellowRangi2020-11-06
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* Some formatting changesRangi2020-10-19
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* Use constants to delineate map types, and factor out more dataRangi2020-08-31
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* Identify some map object related constantsRangi2020-08-17
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* Add comments associating constants with data, and identify some more dataRangi2020-07-20
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* Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-17
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* SONY -> RIVALRangi2020-07-17
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* Update sprite namesRangi2020-07-17
| | | | These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
* Reformat map scripts' coordinate and movement dataRangi2020-07-16
| | | | 'dbmapcoord' has X, Y order like other coordinate-related data macros
* Disassemble the BLUEMONS.GB debug ROMRangi2020-07-15
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* Factor out spinner tiles from RocketHideoutB2F since they're also used by ↵Rangi2020-07-14
| | | | ViridianGym, and to make their data and code more accessible
* Use 'tile' and 'tiles' macrosRangi2020-07-07
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* Remove c1x*/c2x* comments, use struct offset constantsRangi2020-07-07
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* Sync coordinate macros with pokecrystalRangi2020-07-07
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* Use HIGH() and LOW()Rangi2020-07-07
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* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-06
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-06
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* Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, ↵Rangi2020-07-06
| | | | MACRO/ENDM, etc)
* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-05
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* Port two HRAM labels from pokeyellowRangi2020-07-05
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* Logical spacing in data/sgb/sgb_palettes.asmRangi2020-07-05
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* Update map hide/show data labelsRangi2020-07-05
| | | | Fixes #235
* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-04
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* Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵Rangi2020-07-04
| | | | by rgbds 0.4.0)
* Replace raw hex values with HRAM constantsRangi2020-07-03
| | | | To do: turn constants into labels and use ldh
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-03
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* Factor out data/sprites/Rangi2020-07-03
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* Organize macros/ like pokecrystalRangi2020-07-03
| | | | While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
* Add subdirectories to data/ similar to pokecrystalRangi2020-07-03
| | | | Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
* Add subdirectories to engine/ similar to pokecrystalRangi2020-07-02
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* Organize gfx/Rangi2020-06-27
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* Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-27
| | | Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
* Move more tables from engine/ to data/Rangi2020-06-23
| | | | This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
* use rept macroakatsuki-py2020-05-24
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* Fix comment from Y pos to X posAkatsuki-py2020-05-01
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* Update audio macro namesdannye2019-07-27
| | | | | | change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names
* Replace some hard-coded values with constantsRangi2019-07-07
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* Rename map files, labels, and constants to be consistent and work with ↵Rangi2019-01-01
| | | | Polished Map
* Add space between arguments in assembly instructions and remove redundant a ↵xCrystal2017-12-30
| | | | in instructions like add a, x
* Catch a missed hide/show IDdannye2017-10-29
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* Merge pull request #167 from Pokechu22/rgbds-0.3.3yenatch2017-09-29
|\ | | | | Update for RGBDS 0.3.3
| * Replace deprecated mnemonics by the correct onesAntonio Niño Díaz2017-06-09
| | | | | | | | | | | | | | The old mnemonics generate warnings with new versions of rgbds. This patch replaces them by the correct ones. Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com>
* | Fix typos in commentsdannye2017-06-24
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* use text constants in poison.asmYamaArashi2016-12-31
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* split code out of main.asmYamaArashi2016-12-31
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* split bank 1 into filesYamaArashi2016-09-17
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* pull some bank 1 code out of main.asmYamaArashi2016-09-17
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* Redo audio header macrodannye2016-07-27
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* Merge branch 'master' of https://github.com/pret/pokereddannye2016-07-18
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