aboutsummaryrefslogtreecommitdiffstats
path: root/engine/overworld (follow)
Commit message (Collapse)AuthorAge
* Clean up white space, fix label typoU-Daniel-PC\Daniel2015-01-22
|
* Rename hVBlank* constants to h*.yenatch2014-09-23
|
* Commented/labelled misc functionsYamaArashi2014-09-14
|
* Commented more sprite and map codeYamaArashi2014-09-13
|
* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-09
|
* Add comments regarding menus and spritesYamaArashi2014-09-08
|
* Labelled many functions/variablesYamaArashi2014-08-08
|
* Commented functionYamaArashi2014-07-28
| | | | | - Named and commented Func_4c70. - Removed gfx/diagonal_lines.png, which is not actually graphics.
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-25
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-16
|
* Use macros to define predefs.yenatch2014-06-16
|
* Rename predef functions so they aren't excessive in length.yenatch2014-06-16
| | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
* Remove generated "indirect jump" comments.yenatch2014-06-16
| | | | The destination is obvious when using the predef macro.
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-14
|
* Clean up music bank referencesU-Fish-PC\Daniel2014-06-09
|
* Remove redundant dimensions in image filenames.yenatch2014-05-30
|
* Use VRAM constants where applicable.yenatch2014-05-29
|
* Remove most static wram addresses. Use labels instead.yenatch2014-05-26
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Split out item fragment code.yenatch2014-05-25
|
* Split out overworld object movement.yenatch2014-05-25
|
* Try to clean up PrepareOAMData.yenatch2014-05-25
|
* Label BCD math predefs.yenatch2014-05-25
|
* Rename joypad registers.yenatch2014-05-25
|
* Comment some more bank 0 functions.yenatch2014-05-23
|
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-22